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Z-buffering
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=== Shadow mapping === Z-buffer data obtained from rendering a surface from a light's point-of-view permits the creation of shadows by the [[shadow mapping]] technique.<ref>{{Cite book |last1=Akenine-Möller |first1=Tomas |url=https://books.google.com/books?id=0g1mDwAAQBAJ&dq=%22shadow+mapping%22+%22z-buffer%22&pg=PA234 |title=Real-Time Rendering, Fourth Edition |last2=Haines |first2=Eric |last3=Hoffman |first3=Naty |date=2018-08-06 |publisher=CRC Press |isbn=978-1-351-81615-1 |language=en}}</ref>
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