Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Need for Speed
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Other games=== ====''Need for Speed: V-Rally'' (1997)==== {{Main|V-Rally (video game){{!}}''V-Rally'' (video game)}} When ''[[V-Rally (video game)|V-Rally]]'' was released in 1997, it was developed by [[Infogrames Multimedia]] and had no connection with the ''Need for Speed'' games. Electronic Arts acquired the rights to publish the PlayStation version of the game in the United States in order to help sales of the game, due to the fact that [[Rallying|rally racing]] held little support in the U.S. The game was not originally intended to be part of the ''Need for Speed'' series; neither the game's development was done by [[EA Canada|Electronic Arts Canada]] (which at the time was the primary developer of the ''Need for Speed'' series), nor was it developed in as association with Electronic Arts in any way. Later versions of the game were solely published by [[Infogrames]] and were released under their original names. ====''Need for Speed 64'' (canceled)==== In the late 1990s, EA Canada partnered with [[Paradigm Entertainment|Paradigm]] to work on an entry in the series for the [[Nintendo 64]]. It was described in the ''Next Generation'' magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics.<ref name="NGen 46">{{cite magazine | title=Need for Speed 64 | url=https://archive.org/details/NEXT_Generation_46/page/n99/mode/2up | magazine=[[Next Generation (magazine)|Next Generation]] | publisher=[[Future US|Imagine Media]] | issue=46 | date=October 1998 | page=96 | access-date=January 19, 2021}}</ref> The game was ultimately canceled between late 1998 and early 1999. Electronic Arts had signed a deal with Volkswagen to make a game around the [[New Beetle]], thus altering the ''Need for Speed 64'' project into ''[[Beetle Adventure Racing]]''.<ref name="NGen 53">{{cite magazine | title=Beetle Adventure Racing | url=https://archive.org/details/NEXT_Generation_53/page/n91/mode/2up | magazine=[[Next Generation (magazine)|Next Generation]] | publisher=[[Future US|Imagine Media]] | issue=53 | date=May 1999 | page=91 | access-date=January 19, 2021}}</ref> ====''Need for Speed: V-Rally 2'' (1999)==== {{Main|V-Rally 2}} Much like with the original ''V-Rally'', EA purchased the rights to publish the PlayStation version of ''V-Rally 2'' in North America. Infogrames published the Dreamcast version of the game in North America as ''Test Drive: V-Rally''. Later games in the series would have no connections to either ''Need for Speed'' or ''[[Test Drive (series)|Test Drive]]''. ====''Need for Speed: Web Racing'' (2001)==== ''Need for Speed: Web Racing'' was an online-only conversion of ''Need for Speed III: Hot Pursuit'' made available in 2001 as part of EA.com's Platinum service. 11 cars and various courses from ''Need for Speed III'' were included, as well as one course from the first ''Need for Speed''. Single-player and Multiplayer modes were made available.<ref>{{Cite web|url=https://www.ign.com/articles/2001/08/03/need-for-speed-web-racing|title=Need for Speed Web Racing|website=ign.com|date=August 3, 2001 |access-date=August 20, 2021|archive-date=August 20, 2021|archive-url=https://web.archive.org/web/20210820141912/https://www.ign.com/articles/2001/08/03/need-for-speed-web-racing|url-status=live}}</ref><ref>{{Cite web|url=http://www.ea.com/worlds/games/hq_nfs00/single/home.jsp|title=Need for Speed Web Racing|website=EA.com (Archived)|archive-url=https://web.archive.org/web/20021201113330/http://www.ea.com/worlds/games/hq_nfs00/single/home.jsp|archive-date=December 1, 2002}}</ref> ====''Motor City Online'' (2001)==== {{Main|Motor City Online}} Originally conceived as part of the ''Need for Speed'' series under the title ''Need for Speed: Motor City'',<ref>{{cite web|url=http://www.gamerevolution.com/previews/featured/nfs_motor_city.htm|title=NFS Motor City Preview - GameRevolution|website=gamerevolution.com|access-date=November 24, 2013|archive-date=October 25, 2004|archive-url=https://web.archive.org/web/20041025013413/http://www.gamerevolution.com/previews/featured/nfs_motor_city.htm|url-status=live}}</ref> during development all single-player elements would be discarded in favor of an online-only model. The result, ''[[Motor City Online]]'', was a [[Racing game|racing]] [[Massively multiplayer online game|MMO]] game released by EA on October 29, 2001. The point of the game was to buy classic cars, tune them, and race them against other players. The game went offline less than two years later to enable EA to focus on ''[[The Sims Online]]''. Later, EA would develop a new online racing game, called ''[[Need for Speed: World]]''.<ref>{{cite web|url=http://www.gamespot.com/pc/driving/motorcityonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;review|title=Motor City Online Review|last=Poole|first=Stephen|date=November 21, 2001|publisher=[[GameSpot]]|access-date=August 9, 2008|archive-date=July 2, 2007|archive-url=https://web.archive.org/web/20070702234454/http://www.gamespot.com/pc/driving/motorcityonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;review|url-status=live}}</ref> ====''Need for Speed: Top Speed'' (2002)==== ''Need for Speed: Top Speed'' was an online-only promotional racing game released on October 1, 2002, as part of EA Pogo and America Online's online-only AOL Games' First Play programming initiative. Made to promote both MacGillivray Freeman's 2002 IMAX film ''Top Speed'' and the then-new Porsche Cayenne Turbo, the game uses three existing courses from ''Porsche Unleashed'' renamed to refer to Canadian locations due to the sponsorship of Travel Alberta Canada.<ref>{{Cite web|url=http://buildingworlds.com/games.html|title=Travis Baldree|website=buildingworlds.com|access-date=August 20, 2021|archive-date=August 20, 2021|archive-url=https://web.archive.org/web/20210820141907/http://buildingworlds.com/games.html|url-status=live}}</ref> ====''Need for Speed 10: TerrorFive'' (canceled)==== ''Need for Speed 10: TerrorFive'' was a concept pitched to Electronic Arts around 2008. The portfolio page of a former presentation director of EA Black Box says the "goal" of the game was to answer the question "How can large scale street races take place in a post 911 US city?" Concept art depicts a group of street racers named "TerrorFive", alongside a mockup of gameplay in which players seemingly hack into police cars.<ref>{{cite web|url=https://kotaku.com/whats-up-with-blizzards-project-titan-1570298007|title=What's Up With Blizzard's Project Titan?|website=kotaku.com|date=May 9, 2014 |access-date=February 5, 2021|archive-date=February 20, 2021|archive-url=https://web.archive.org/web/20210220040321/https://kotaku.com/whats-up-with-blizzards-project-titan-1570298007|url-status=live}}</ref><ref>{{cite web|url=https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled|title=Need For Speed 10: TerrorFive [Cancelled – Xbox 360, PS3]|website=www.unseen64.net|date=April 10, 2020 |access-date=February 5, 2021|archive-date=February 20, 2021|archive-url=https://web.archive.org/web/20210220040320/https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled/|url-status=live}}</ref><ref>{{Cite web|url=http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10|title=EA Need For Speed 10 - WylieStyles|website=cargocollective.com|access-date=February 5, 2021|archive-date=June 2, 2022|archive-url=https://web.archive.org/web/20220602233153/http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10|url-status=live}}</ref> ==== ''Need for Speed: Millionaire'' (canceled) ==== ''Need for Speed: Millionaire'' was a canceled online-only entry developed by Criterion Games, which started development around 2008 after the release of ''Burnout Paradise'' and ''Need For Speed: Undercover''. It would have seen the player and friends go on adventures after a lottery win and the purchase of many supercars, described by Criterion director Alex Ward as "Freeburn meets [[Top Gear challenges]]". The game was worked on for six months and had a playable version, but was canceled in favor of ''Need for Speed: Hot Pursuit''.<ref>{{Cite web|last=Makuch|first=Eddie|date=2013-10-25|title=Need for Speed: Millionaire concept revealed|url=https://www.gamespot.com/articles/need-for-speed-millionaire-concept-revealed/1100-6415790/|access-date=2021-07-10|website=GameSpot|language=en-US|archive-date=July 10, 2021|archive-url=https://web.archive.org/web/20210710123959/https://www.gamespot.com/articles/need-for-speed-millionaire-concept-revealed/1100-6415790/|url-status=live}}</ref><ref>{{Cite web|last=|first=|date=2016-11-23|title=Burnout's creative director Alex Ward takes us behind the scenes of the acclaimed racing series|url=https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/|access-date=2021-07-10|website=GamesRadar+|language=en|archive-date=July 10, 2021|archive-url=https://web.archive.org/web/20210710123959/https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/|url-status=live}}</ref> ====''Need for Speed: Edge'' (canceled)==== ''Need for Speed: Edge'' was a [[free-to-play]] [[Massively multiplayer online racing game|MMO racing game]] developed by EA Spearhead (formerly EA Korea) and published by Nexon from South Korea and [[Tencent|Tencent Interactive Entertainment]] (known as ''Need for Speed Online'') from China. It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the [[Frostbite (game engine)|Frostbite 3]] game engine. The PC version is based on the 2013 title ''[[Need for Speed Rivals]]'', while the mobile version (sometimes referred to as ''Need for Speed: Duel'') is based on ''Need for Speed: No Limits''.<ref>{{cite web|url=http://www.hardcoregamer.com/2015/11/13/need-for-speed-edge-gameplay-trailer-released/177251/|title=Need For Speed Edge Gameplay Trailer Released|first=Thomas|last=Bianchi|date=November 13, 2015|access-date=November 27, 2015|work=Hardcore Gamer|archive-date=November 20, 2015|archive-url=https://web.archive.org/web/20151120075525/http://www.hardcoregamer.com/2015/11/13/need-for-speed-edge-gameplay-trailer-released/177251/|url-status=live}}</ref> Released on December 14, 2017.<ref>{{Cite web |date=2017-12-13 |title=공지사항 - 12/14(목) 업데이트 노트 : 정식 서비스 전환 |url=http://needforspeed-edge.nexon.com/news/gamenotice?n4articlesn=160 |archive-url=https://web.archive.org/web/20171215182248/http://needforspeed-edge.nexon.com/news/gamenotice?n4articlesn=160 |archive-date=2017-12-15 |access-date=2025-03-07 |website=NEED FOR SPEED™ EDGE Nexon |language=ko}}</ref> Nexon shut down the game on May 30, 2019.<ref>{{cite web |date=April 4, 2019 |title=공지사항 - Need for Speed Edge 서비스 종료 안내 |url=http://needforspeed-edge.nexon.com/news/gamenotice?n4articlesn=744 |url-status= |archive-url=http://web.archive.org/web/20190405123429/http://needforspeed-edge.nexon.com/news/gamenotice?n4articlesn=744 |archive-date=April 5, 2019 |access-date=April 4, 2019 |work=Nexon |language=ko}}</ref> ====''Need for Speed Mobile'' (2024)==== ''Need for Speed Mobile'' (known as ''Need for Speed: Assemble'' in China, Taiwan, Hong Kong and Macau) is a [[free-to-play]] [[Open world]] [[racing]] [[mobile game]] developed by [[TiMi Studios]] and published by [[Electronic Arts]] for worldwide and [[Tencent|Tencent Interactive Entertainment]] for China and [[Garena]] for Taiwan, Hong Kong and Macau.<ref>{{Cite web|url=https://x.com/NFSMobileNews/status/1800917322825437298|title=Need For Speed Mobile News on X: "Need For Speed Mobile Garena Version Pre-registration is now available in Hong Kong and Taiwan"|date=2024-06-12|website=X}}</ref> The game runs on the [[Unreal Engine 4]], this is the first and also only game which runs on Unreal Engine in the series. The game released on July 11, 2024 in China,<ref>{{Cite web|url=https://www.ithome.com/0/775/467.htm|title=腾讯首款开放世界赛车手游《极品飞车:集结》官宣定档 7 月 11 日|date=2024-06-15|website=IT之家}}</ref> and released on October 31, 2024 in Taiwan, Hong Kong and Macau.<ref>{{Cite web|url=https://x.com/NFSMobileNews/status/1844592997486272588|title=Need For Speed Mobile News on X: "Need for Speed Mobile Garena is officially launching on October 31st in Taiwan, Hongkong and Macau"|date=2024-10-11|website=X}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)