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Social software
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=== Virtual presence === {{Main|Telepresence}} Widely viewed, ''virtual presence'' or [[telepresence]] means being present via intermediate technologies, usually radio, telephone, television or the internet. In addition, it can denote apparent physical appearance, such as voice, face and body language. More narrowly, the term [[virtual presence]] denotes presence on [[World Wide Web]] locations, which are identified by [[Uniform Resource Locator|URL]]s. People who are browsing a web site are considered to be virtually present at web locations. Virtual presence is a social software in the sense that people meet on the web by chance or intentionally. The ubiquitous (in the web space) communication transfers behavior patterns from the real world and [[virtual world]]s to the web. Research<ref>[[Sheizaf Rafaeli]] & Noy, A. (2002), Online auctions, messaging, communication and social facilitation: a simulation and experimental evidence, ''[[European Journal of Information Systems]]'', September 2002, vol. 11, no. 3, pp. 196-207.</ref> has demonstrated effects<ref>[[Sheizaf Rafaeli]] and Noy, A. (2005). [http://sheizaf.rafaeli.net/publications/SocialPresenceEMRafaeliNoyPrePrint.doc "Social Presence: Influence on Bidders in Internet Auctions"]{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes }}. EM-Electronic Markets, 15(2), 158-176.</ref> of online indicators
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