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Computer chess
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== Chess engines == {{Main|Chess engine}} A "chess engine" is software that calculates and orders which moves are the strongest to play in a given position. Engine authors focus on improving the play of their engines, often just importing the engine into a [[graphical user interface]] (GUI) developed by someone else. Engines communicate with the GUI by standardized protocols such as the nowadays ubiquitous [[Universal Chess Interface]] developed by [[Stefan Meyer-Kahlen]] and Franz Huber. There are others, like the Chess Engine Communication Protocol developed by Tim Mann for [[GNU Chess]] and [[Winboard]]. [[Chessbase]] has its own proprietary protocol, and at one time Millennium 2000 had another protocol used for [[ChessGenius]]. Engines designed for one operating system and protocol may be ported to other OS's or protocols. Chess engines are regularly matched against each other at dedicated [[chess engine#Tournaments|chess engine tournaments]].
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