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Direct3D
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==References== {{reflist|30em|refs= <ref name=":0">{{cite news |url=https://blogs.msdn.microsoft.com/directx/2017/11/07/announcing-new-directx-12-features/ |title=Announcing new DirectX 12 features |work=DirectX Developer Blog |language=en-US |access-date=2018-02-24}}</ref> <ref name=":1">{{cite news |url=https://devblogs.microsoft.com/directx/coming-to-directx-12-mesh-shaders-and-amplification-shaders-reinventing-the-geometry-pipeline/ |title=Coming to DirectX 12β Mesh Shaders and Amplification Shaders: Reinventing the Geometry Pipeline |work=DirectX Developer Blog |language=en-US |access-date=2020-06-28}}</ref> <ref name=":2">{{cite web |last=Claro |first=Nicole |date=April 1995 |title=Further Rendering |url=https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GD_Mag_Archives/GDM_AprMay_1995.pdf |archive-url=https://web.archive.org/web/20210126032759/https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GD_Mag_Archives/GDM_AprMay_1995.pdf |archive-date=2021-01-26 |url-status=live |website=[[Game Developer Magazine]] |access-date=2022-08-21}}</ref> <ref name="directml">{{cite web|url=https://docs.microsoft.com/en-us/windows/win32/direct3d12/dml |title=Direct Machine Learning (DirectML) |publisher=Microsoft Docs |access-date=2020-06-28}}</ref> <ref name="directml2">{{cite web |url=https://microsoft.github.io/DirectML/ |title=DirectML |publisher=Microsoft Docs}}</ref> }}
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