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===Bibliography=== {{refbegin}} * {{cite book|last=Kent|first=Steve L.|authorlink=Steve L. Kent|year=2001|title=The Ultimate History of Video Games|title-link=The Ultimate History of Video Games |publisher=Prima|isbn=0-7615-3643-4}} * {{cite book |last=Wolf |first=Mark |editor-last=Wolf |editor-first=Mark |date=2007 |title=The Video Game Explosion |location=Westport, CT |publisher=Greenwood Press |chapter=Chapter 1: What Is a Video Game?|isbn=978-0313338687}} * {{cite book | last = Perron | first = Bernard | chapter = From gamers to players and gameplayers: The example of interactive movies | title = The Video Game Theory Reader | publisher = [[Routledge]] | year = 2013 | editor-first1 = Mark JP | editor-last1 = Wolf | editor-first2 = Bernard | editor-last2 = Perron | isbn = 9781135205188 }} * {{cite book|last1=Adams|first1=Ernest|first2=Andrew|last2=Rollings|title=Fundamentals of Game Design|publisher=Prentice Hall|year=2006|url=https://books.google.com/books?id=Lm1jAgAAQBAJ|page=67|isbn=978-0-13-343571-9|access-date=12 November 2015|archive-date=15 September 2020|archive-url=https://web.archive.org/web/20200915042311/https://books.google.com/books?id=Lm1jAgAAQBAJ|url-status=live}} * {{cite book|last1=Harteveld|first1=Casper|year=2011|title=Triadic Game Design: Balancing Reality, Meaning and Play|url=https://books.google.com/books?id=sIcQYKcoH7IC&q=lives+game+design|publisher=Springer Science & Business Media|isbn=978-1-84996-157-8|access-date=12 November 2020|archive-date=30 January 2022|archive-url=https://web.archive.org/web/20220130011802/https://books.google.com/books?id=sIcQYKcoH7IC&q=lives+game+design|url-status=live}} * {{cite book | title = Horror Video Games: Essays on the Fusion of Fear and Play | first = Bernard | last = Perron | chapter= Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in Video Games | publisher = [[McFarland & Company]] | year = 2009 | isbn = 978-0786441976 }} * {{cite book|last1=Lecky-Thompson|first1=Guy W.|date=2008-01-01|title=Video Game Design Revealed|url=https://books.google.com/books?id=3aQLAAAAQBAJ&q=video+game+genres|publisher=Cengage Learning|page=23|isbn=978-1584506072|access-date=2014-12-03|archive-date=22 April 2021|archive-url=https://web.archive.org/web/20210422130424/https://books.google.com/books?id=3aQLAAAAQBAJ&q=video+game+genres|url-status=live}} * {{cite journal | title = Video Game Genre, Evolution and Innovation | first = Dominic | last = Arsenault | journal = Eludamos. Journal for Computer Game Culture | volume = 3 | issue = 2 | year =2009 | pages = 149β176 | doi = 10.7557/23.6003 | s2cid = 62171492 | doi-access = free }} * {{cite journal|last=Keogh|first=Brendan|title=Between Triple-A, indie, casual, and DIY: Sites of tension in the videogames cultural industries|journal=The Routledge Companion to the Cultural Industries|publisher=[[Routledge]]|year=2015}} * {{cite conference | last = Gintere | first= Ieva | title = A New Digital Art Game: The Art of the Future | conference = Society. Integration. Education. Proceedings of the International Scientific Conference | volume =4 | year = 2019 }} {{refend}}
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