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Performance art
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=== New-media performance === [[File:Einat Amir, Ideal Viewer, 2009.jpg|thumb|New media performance art, 2009]] In the late 1990s and into the 2000s, a number of artists incorporated technologies such as the World Wide Web, digital video, webcams, and streaming media, into performance artworks.<ref>Steve Dixon, ''Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation'' (MIT Press, 2015), pp. 157ff. and pp. 457ff.</ref> Artists such as [[Coco Fusco]], [[Shu Lea Cheang]], and [[Prema Murthy]] produced performance art that drew attention to the role of gender, race, colonialism, and the body in relation to the Internet.<ref>Kelly Dennis, "Gendered Ghosts in the Globalized Machine: Coco Fusco and Prema Murthy,β ''Paradoxa: International Feminist Art Journal'', Vol. 23 (2009), pp. 79β86. See separate chapters on Shu Lea Cheang and Prema Murthy in Mark Tribe and Reena Jana, ''New Media Art'' (Taschen, 2007).</ref> Other artists, such as [[Critical Art Ensemble]], [[Electronic Disturbance Theater]], and [[Yes Men]], used digital technologies associated with [[hacktivism]] and [[Interventionist art|interventionism]] to raise political issues concerning new forms of capitalism and consumerism.<ref>Nato Thompson (ed.), ''The Interventionists: Users' Manual for the Creative Disruption of Everyday Life'' (MIT Press, 2006), pp. 106ff, 117ff. See also the catalog for the 1998 Ars Electronica festival ''InfoWar'' (Springer, 1998).</ref><ref>{{Cite book|title=The Triumph of Anti-Art: Conceptual and Performance Art in the Formation of Post-Modernism|chapter=Video as Vindication for Performance|last=McEvilley|first=Thomas|publisher=McPherson & Company |year=2012|isbn=978-0929701929}}</ref> In the second half of the decade, computer-aided forms of performance art began to take place.<ref>Anderson, Nate (2009), [https://arstechnica.com/web/news/2009/09/horrifically-bad-software-demos-become-performance-art.ars "Horrifically bad software demo becomes performance art"]</ref> Many of these works led to the development of [[algorithmic art]], [[generative art]], and [[robotic art]], in which the computer itself, or a computer-controlled robot, becomes the performer.<ref>{{cite journal |author=LaViers, Amy|date=May 23, 2019|title=Ideal Mechanization: Exploring the Machine Metaphor through Theory and Performance|journal=Arts|volume=8|issue=2|page=67|doi=10.3390/arts8020067|doi-access=free|arxiv=1807.02016}}</ref> [[Coco Fusco]] is an interdisciplinary Cuban-American artist, writer and curator who lives and works in the United States. Her artistic career began in 1988. In her work, she explores topics such as identity, race, power and gender through performance. She also makes videos, interactive installations and critical writing.<ref>{{cite web |title=Coco Fusco {{!}} IDIS |url=https://proyectoidis.org/cocofusco/ |access-date=May 14, 2020}}</ref><ref name=":25" />
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