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Rules of Go
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=== Counting phase === Customarily, when players agree that there are no useful moves left (most often by passing in succession), they attempt to agree which groups are alive and which are dead. If disagreement arises, then under Chinese rules the players simply play on. However, under Japanese rules, the game is already considered to have ended. The players attempt to ascertain which groups of stones would remain if both players played perfectly from that point on. (These groups are said to be ''alive''.) In addition, this play is done under rules in which kos are treated differently from ordinary play. If the players reach an incorrect conclusion, then they both lose. The Japanese rules are accompanied by a lengthy commentary with examples of when groups are considered alive and when they are dead.<ref name="JapaneseRules"></ref> These examples do not cover every situation that may arise. Some difficult cases not entirely determined by the rules and existing precedent must be adjudicated by a go tribunal.{{Citation needed|date=March 2025|reason=Have go tribunals been needed since the rule change in 1989?}} The need for the Japanese rules to address the definition of life and death follows from the fact that in the Japanese rules, scores are calculated by territory rather than by area. The rules cannot simply require a player to play on in order to prove that an opponent's group is dead, since playing in their own territory to do this would reduce their score. Therefore, the game is divided into a phase of ordinary play, and a phase of determination of life and death (which according to the Japanese rules is not technically part of the game).
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