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Go (game)
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== In popular culture == [[File:Minamotono yoshiie.png|thumb|[[Minamoto no Yoshiie]] by [[Tsukioka Yoshitoshi]], 1886. This popular woodblock print depicts the ancient legend of a husband who suspected his wife was having an affair with the samurai Minamoto no Yoshiie. To prevent his visits, the husband surrounded his house with brambles and placed a Go board on the balcony, hoping he would stumble over it. Instead, the samurai deftly cut the board as he leaped over the balcony railing, avoiding both obstacles.]] Apart from technical literature and study material, Go and its strategies have been the subject of several works of fiction, such as ''[[The Master of Go]]'' by [[Nobel Prize in Literature]]-winning author [[Yasunari Kawabata]]{{efn|1=A list of books can be found at [http://senseis.xmp.net/?Literature Sensei's Library]}} and ''[[The Girl Who Played Go]]'' (2001) by Shan Sa. Other books have used Go as a [[Theme (literature)|theme]] or minor plot device. For example, the 1979 novel ''[[Shibumi (novel)|Shibumi]]'' by [[Trevanian]] centers around the game and uses Go metaphors.<ref name=GoLit>{{Citation | title = Go in Western Literature | chapter = Shibumi | last = McDonald | first = Brian | orig-year = 1995 | year = 2002 | chapter-url = http://www.usgo.org/resources/downloads/go_in_literature.pdf | publisher = American Go Association | pages = 5–6 | editor = Shotwell, Peter | access-date = 2008-06-16|archive-url=https://web.archive.org/web/20060921171349/http://www.usgo.org/resources/downloads/go_in_literature.pdf|archive-date=2006-09-21}}</ref>{{Sfn|Shotwell|2003|p=176}} Go features prominently in the ''[[Chung Kuo (novel series)|Chung Kuo]]'' series of novels by [[David Wingrove]], being the favourite game of the main villain.<ref>{{cite web|url=https://www.britgo.org/general/novels |title=Novels and Other Books Featuring Go | British Go Association |publisher=Britgo.org |date=2015-12-16 |access-date=2016-03-14}}</ref> The [[manga]] series ''[[Hikaru no Go]]'' and its [[anime]] adaptation, first released in Japan in 1998 and 2001 respectively, had a large impact in popularizing Go among young players, both in Japan and—as translations were released—abroad.<ref>{{Citation|first=Yoko |last=Shimatsuka |title=Do Not Pass Go |url=http://www.asiaweek.com/asiaweek/magazine/nations/0,8782,132162,00.html |publisher=Asiaweek |access-date=2007-03-26 |archive-url=https://web.archive.org/web/20070610073841/http://www.asiaweek.com/asiaweek/magazine/nations/0%2C8782%2C132162%2C00.html |archive-date=2007-06-10 |url-status=dead}}</ref><ref>{{cite news | first=Charles | last=Scanlon | title=Young Japanese go for Go | date=2002-08-01 | publisher=BBC | url =http://news.bbc.co.uk/2/hi/asia-pacific/2164532.stm | work =World News | access-date = 2009-05-21}}</ref><!-- Please do not add material to this section unless you feel it is at least as significant as Hikaru no Go. There are literally hundreds of books, films and TV series that feature Go somewhere, there is simply no room to list them all --> Similarly, Go has been used as a subject or plot device in film, such as ''[[Pi (film)|Pi (π)]]'', ''[[A Beautiful Mind (film)|A Beautiful Mind]]'', ''[[Tron: Legacy]]'', ''[[Knives Out]]'', and ''[[The Go Master]]'' (a [[biopic]] of Go professional [[Go Seigen]]).<ref>{{Citation | url=https://query.nytimes.com/gst/fullpage.html?res=9D03EFDC1131F937A25750C0A9619C8B63&scp=1&sq=%22The+Go+Master%22&st=nyt | title=A Prodigy's Life Is Played Out In a Japanese Game of Skill |work=[[The New York Times]] |last=Scott |first=A.O. |date=2007-03-14 | access-date = 2008-06-16}}</ref>{{efn|1=A list of films can be found at the [http://www.eurogofed.org/history/filmography.htm EGF Internet Go Filmography]}} 2013's ''Tôkyô ni kita bakari'' or ''Tokyo Newcomer'' portrays a Chinese foreigner Go player moving to Tokyo.<ref>(film; 2013) Tokyo Newcomer</ref> In [[King Hu]]'s [[wuxia]] film ''[[The Valiant Ones]]'', the characters are color-coded as Go stones (black or other dark shades for the Chinese, white for the Japanese invaders), Go boards and stones are used by the characters to keep track of soldiers prior to battle, and the battles themselves are structured like a game of Go.<ref>{{Citation |author= Ng Ho |editor-first=Stephen |editor-last=Teo |series=Hong Kong International Film Festival |title=Transcending the Times:King Hu & Eileen Chan |publisher=Provisional Urban Council of Hong Kong |year=1998 |location=Hong Kong |page=45 |chapter=King Hu and the Aesthetics of Space}}</ref> Go has also been featured as a plot device in a number of television series. Examples include [[Starz]]'s [[science fiction]] [[thriller (genre)|thriller]] ''[[Counterpart (TV series)|Counterpart]]'', which is rich in references (the opening itself featuring developments on a Go board), and includes Go matches, accurately played, relevant to the plot.<ref name="BritGoSeries">{{Citation | url=https://www.britgo.org/filmography/tv | title=Go Filmography - Television Dramas | British Go Association | publisher=Britgo.org |date=2007-03-14 | access-date = 2018-12-25}}</ref> Also, in 2024 [[Netflix]] released the historical-fictional Korean series ''[[Captivating the King]]''. The corporation and brand [[Atari]] was named after the Go term, [[Go terms#Atari|Atari]].<ref name="Atari and Go">{{cite web| title = The Rise and Fall of Atari | date=5 May 2008| url=http://www.neatorama.com/2008/05/05/the-rise-and-fall-of-atari/| access-date = May 5, 2014}}</ref> Hedge fund manager [[Mark Spitznagel]] used Go as his main investing metaphor in his investing book ''The Dao of Capital''.<ref>{{cite book |first=Mark |last=Spitznagel |title=The Dao of Capital: Austrian Investing in a Distorted World |publisher=John Wiley & Sons |year=2013 |isbn=978-1-118-34703-4}}</ref> ''The Way of Go: 8 Ancient Strategy Secrets for Success in Business and Life'' by Troy Anderson applies Go strategy to business.<ref name=WayOfGo>{{Citation | title = The Way of Go: 8 Ancient Strategy Secrets for Success in Business and Life | last = Anderson | first = Troy | date=August 3, 2004}}</ref> ''GO: An Asian Paradigm for Business Strategy''<ref>{{Citation | last = Yasuyuki | first = Miura | title = Go, an Asian Paradigm for Business Strategy | year = 1998 | publisher = Kiseido Publishing Company | isbn = 978-4-906574-99-5}}</ref> by Miura Yasuyuki, a manager with Japan Airlines,<ref>{{Citation | url = http://www.yomiuri.co.jp/igo_e/033.htm | archive-url = https://archive.today/20041209075324/http://www.yomiuri.co.jp/igo_e/033.htm | url-status = dead | archive-date = 2004-12-09 | title = The Magic of Go – 33. Go and business (1) | publisher = [[Yomiuri Shimbun]] | last = Bozulich | first = Richard | access-date = 2013-11-27}}</ref> uses Go to describe the thinking and behavior of business men.
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