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List of fictional computers
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==Computer and video games== ===1980s=== * '''Exodus''', from ''[[Ultima III: Exodus]]'' and sequels (1983) * '''Benson''', the sardonic ninth generation PC from the video game ''[[Mercenary (video game)|Mercenary]]'' and its sequels (1985) * '''PRISM''', the "world's first sentient machine" in ''[[A Mind Forever Voyaging]]'' by [[Steve Meretzky]] * '''[[Mother Brain]]''', from ''[[Metroid]]'' (1986) * '''GW''', designed to control all of the world's media, from the video game series ''[[Metal Gear]]'' (1987) * '''Mother Brain''', from ''[[Phantasy Star II]]'' (1989) * '''Base Cochise AI''', a military AI project which initiated nuclear war and is bent on exterminating humanity, from a 1988 cRPG ''[[Wasteland (video game)|Wasteland]]'' and its 2014 sequel, ''[[Wasteland 2]]''. * '''DIA51''', the main villain in ''[[Aleste 2]]'' (1989) ===1990s=== * '''[[E-123 Omega]]''', Team Dark's computer in the ''[[Sonic the Hedgehog]]'' game series (1991) * '''Noah''', antagonist from ''[[Metal Max]]'' and its remake (1991-1995) * '''Durandal''', '''Leela''' and '''Tycho''', the three AIs on board the U.E.S.C. ''[[Marathon (video game)|Marathon]]'' (1994) * '''Traxus IV''', AI that went rampant on Mars, in ''[[Marathon (video game)|Marathon]]'' (1994) * '''LINC''' and "Joey", from the video game ''[[Beneath a Steel Sky]]'' (1994) * '''0D-10''', AI computer in the sci-fi chapter from the game ''[[Live A Live]]'' (1994). It secretly plotted to kill humans on board the spaceship of the same name in order to "restore the harmony". Its name derives from "odio", Latin for "hate". * '''Prometheus''', a cybernetic-hybrid machine or 'Cybrid' from the ''[[Metaltech: Earthsiege|Earthsiege]]'' and ''[[Starsiege: Tribes]]'' series of video games. Prometheus was the first of a race of Cybrid machines, who went on to rebel against humanity and drive them to the brink of extinction. (1994) * '''SEED''', the AI that was charged with maintaining the vast network of ecosystem control stations on the planet Motavia in the Sega Genesis game ''[[Phantasy Star IV]]'' (1994) * '''AM''', the computer intelligence from ''[[I Have No Mouth, and I Must Scream (video game)|I Have No Mouth, and I Must Scream]]'' (1995) that exterminated all life on Earth except for five humans he kept alive for him to torture for all of eternity. He is based on the character from [[Harlan Ellison]]'s [[I Have No Mouth, and I Must Scream|short story of the same title]]. His name originally stood for "Allied Mastercomputer", then "Adaptive Manipulator" and finally "Aggressive Menace", upon becoming self-aware. * '''[[CABAL (C&C)|CABAL]]''' (Computer Assisted Biologically Augmented Lifeform), the computer of Nod in the [[Westwood Studios]] creations: ''[[Command & Conquer: Tiberian Sun]]''; ''[[Command and Conquer: Renegade]]''; and by implication, ''Command and Conquer: Tiberian Dawn'' (1995) * '''EVA''', (Electronic Video Agent), an AI console interface, and more benign equivalent of the Brotherhood of Nod [[CABAL (C&C)|CABAL]] in ''[[Command & Conquer]]'' (see above) (1995) * '''KAOS''', the antagonist computer from the game ''[[Red Alarm]]'' (1995) * '''Mother Brain''', from ''[[Chrono Trigger]]'', a supercomputer from the 2300 AD time period that is controlling robotkind and exterminating humans (1995) * The '''Xenocidic Initiative''', a computer that has built itself over a moon in ''[[Terminal Velocity (video game)|Terminal Velocity]]'' (1995) * '''PC''', computer used in the [[Pokémon]] franchise used to store pokémon (1996) * '''Central consciousness''', massive governing body from the video game ''[[Total Annihilation]]'' (1997) * '''GOLAN''', the computer in charge of the United Civilized States' defense forces in the ''[[Earth 2140]]'' game series. A programming error caused GOLAN to initiate hostile action against the rival Eurasian Dynasty, sparking a devastating war. (1997) * '''PipBoy 2000 / PipBoy 3000''', wrist-mounted computers used by main characters in the ''[[Fallout (franchise)|Fallout]]'' series (1997) * '''ZAX''', an AI mainframe of West Tek Research Facility in ''[[Fallout (franchise)|Fallout]]'' * '''ACE''', a medical research computer in the San Francisco Brotherhood of Steel outpost in [[Fallout 2]] * '''Sol — 9000''' and '''System Deus''', from ''[[Xenogears]]'' (1998) * '''FATE''', the supercomputer that directs the course of human existence from ''[[Chrono Cross]]'' (1999) * '''NEXUS Intruder Program''', the main enemy faced in the third campaign of the video game ''[[Warzone 2100]]''. It is capable of infiltrating and gaining control of other computer systems, apparently sentient thought (mostly malicious) and strategy. It was the perpetrator that brought about the Collapse (1999) * '''[[SHODAN]]''', the enemy of the player's character in the ''[[System Shock]]'' video game (1994) and its sequel ''[[System Shock 2]]'' (1999) * '''XERXES''', the ship computer system which is under the control of The Many in the video game ''[[System Shock 2]]'' (1999) ===2000s=== * '''Icarus''', '''Daedalus''', '''Helios''', '''Morpheus''' and '''The Oracle''' of ''[[Deus Ex (video game)|Deus Ex]]'' — see [[Deus Ex characters#Artificial intelligences|''Deus Ex'' characters]] (2000) * '''Mainframe''', from ''[[Gunman Chronicles]]'' (later got a body) (2000) * '''343 Guilty Spark''', monitor of Installation 04, in the video game trilogy ''[[Halo (video game)|Halo]]'', ''[[Halo 2]]'', and ''[[Halo 3]]'' (2001) * '''Calculator''', the computer that controlled the bomb shelter Vault 0. It was not strictly an artificial intelligence, but rather a cyborg, because it was connected with several human brains. It appeared in the video game ''[[Fallout Tactics: Brotherhood of Steel]]'' (2001) * '''[[Cortana (Halo)|Cortana]]''', a starship-grade "smart" AI of the UNSC and companion of the [[Master Chief (Halo)|Master Chief]] in the ''[[Halo (Franchise)|Halo]]'' video games (2001) (also the inspiration for the name of [[Cortana (software)|Microsoft's real-world personal assistant]] in [[Windows 10]]) * '''Deadly Brain''', a level boss on the second level of ''[[Oni (video game)|Oni]]'' (2001) * The mascot of the "Hectic Hackers" basketball team in ''[[Backyard Basketball]]'' (2001) * '''PETs''' (PErsonal Terminals), the cell-phone-sized computers that store Net-Navis in ''[[Mega Man Battle Network (video game)|Megaman Battle Network]]''. The PETs also have other features, such as a cell phone, e-mail checker and hacking device. (2001) * '''Thiefnet computer''', Bentley the turtle's laptop from the ''[[Sly Cooper]]'' series (2002) * '''Adam''', the computer intelligence from the [[Game Boy Advance]] game ''[[Metroid Fusion]]'' (2002) * '''Aura''' and '''Morganna''', from the ''[[.hack]]'' series, the Phases that serve Morganna, and the Net Slum AIs (2002) * '''Dr. Carroll''', from the [[Nintendo 64]] game ''[[Perfect Dark]]'' (2002) * '''The Controller''', an AI that dictates virtually everything in the world "Layered", from ''[[Armored Core 3]]'' (2002) * '''ADA''', from the video games ''[[Zone of the Enders]]'' (2001) and ''[[Zone of the Enders: The 2nd Runner]]'' (2003) * '''IBIS''', the malevolent AI found within the second Layered, within the game ''[[Silent Line: Armored Core]]'' (2003) * '''2401 Penitent Tangent''', monitor of Delta Halo in ''[[Halo 2]]'' (2004) * '''Angel''' (original Japanese name was "Tenshi"), artificial intelligence of the alien cruiser ''Angelwing'' in the game ''[[Nexus: The Jupiter Incident]]'' (2004) * '''Durga/Melissa/Yasmine''', the shipboard AI of the U.N.S.C. ''Apocalypso'' in the [[Alternate Reality Game]] ''[[I Love Bees]]'' (promotional game for the ''[[Halo 2]]'' video game) (2004) * '''The Mechanoids''', a race of fictional artificial intelligence from the game ''[[Nexus: The Jupiter Incident]]'' who rebelled against their creators and seek to remake the universe to fit their needs. (2004) * '''TEC-XX''', the main computer in the X-naut Fortress in ''[[Paper Mario: The Thousand-Year Door]]'' (2004) * '''Overwatch''' or Overwatch Voice, is an A.I. that acts as the field commander and public announcer of the Combine Overwatch on Earth. It talks in a distinctive flat, clinical tone using a female voice, and its speech is disjointed in a fashion similar to telephone banking systems. It euphemistically uses a type of medically inspired Newspeak to describe citizen disobedience, resistance activity and coercive and violent Combine tactics in the context of a bacterial infection and treatment. In the video game ''[[Half-Life (series)|Half-Life 2]]'' (2004-2007) * '''Dvorak''', an infinite-state machine created by Abrahim Zherkezhi used to create algorithms that would be used for Information Warfare in ''[[Tom Clancy's Splinter Cell: Chaos Theory]]'' (2005) * '''TemperNet''', is a machine hive-mind, originally created as an anti-mutant police force. It eventually went rogue and pursued the eradication of all biological life on Earth. It served as a minor antagonist in the now defunct post-apocalyptic vehicular MMORPG ''[[Auto Assault]]''. (2006) * '''Animus''', the computer system used to recover memories from the ancestors of an individual in the video game series ''[[Assassin's Creed]]'' (2007) * '''[[Aurora Unit]]''', biological/mechanical computers distributed throughout the galaxy in ''[[Metroid Prime 3: Corruption]]'' (2007) * '''The Catalyst''', an ancient AI that serves as the architect and overseer of the Reapers (the antagonists of ''[[Mass Effect]]''). Also known as '''the Intelligence''' to its creators, the Leviathans, it was originally created to oversee relationships between organic and synthetic life as a whole, but came to realize that so long as they remained separate organics and synthetics would seek to destroy each other in the long term. To prevent this, it sets into motion the Cycle of Extinction until a perfect solution can be found, which takes its form in the "Synthesis" ending of ''[[Mass Effect 3]]'' wherein all organic and synthetic life across the galaxy is fused into an entirely new form of life with the strengths of both but the weaknesses of neither. (2007) * '''[[GLaDOS]]''' (Genetic Lifeform and Disk Operating System), AI at the Aperture Science Enrichment Center in the Valve games ''[[Portal (video game)|Portal]]'' and ''[[Portal 2]]''. Humorously psychotic scientific computer, known for killing almost everyone in the Enrichment Center, and her love of cake. (2007) * '''I.R.I.S.''', the super computer in ''[[Ratchet & Clank Future: Tools of Destruction]]'' on the Kreeli comet (2007) * '''Mendicant Bias''', an intelligence-gathering AI created by the extinct [[Forerunners (Halo)|Forerunner]] race during their war with the all-consuming [[Flood (Halo)|Flood]] parasite, as revealed in ''[[Halo 3]]''. Its purpose was to observe the Flood in order to determine the best way to defeat it, but the AI turned on its creators after deciding that the Flood's ultimate victory was in-line with natural order. (2007) * '''Offensive Bias''', a military AI created by the Forerunners to hold off the combined threat of the Flood and Mendicant Bias until the Halo superweapons could be activated. ''[[Halo 3]]'' (2007) * '''QAI''', an AI created by Gustaf Brackman in [[Supreme Commander (game)|Supreme Commander]], serves as a military advisor for the Cybran nation and as one of the villains in ''[[Supreme Commander: Forged Alliance]]'' (2007) * '''Sovereign''', the given name for the main antagonist of ''[[Mass Effect]]''. Its true name, as revealed by a squad member in the sequel, is "Nazara". Though it speaks as though of one mind, it claims to be in and of itself "a nation, free of all weakness", suggesting that it houses multiple consciousnesses. It belongs to an ancient race bent on the cyclic extinction of all sentient life in the galaxy, known as the Reapers. (2007) * '''John Henry Eden''', AI and self-proclaimed President of the United States in ''[[Fallout 3]]'' (2008) * '''LEGION''' (Logarithmically Engineered Governing Intelligence Of Nod), appeared in ''[[Command and Conquer 3: Kane's Wrath]]''; this AI was created as the successor to the Brotherhood of Nod's previous AI, CABAL. (2008) * '''CL4P-TP''', a small robot AI assistant with an attitude and possibly ninja training, commonly referred to as "Clap Trap", from the game ''[[Borderlands (video game)|Borderlands]]'' (2009) * '''The Guardian Angel''', the satellite/AI guiding the player in ''[[Borderlands (video game)|Borderlands]]'' (2009) * '''Serina''', the shipboard AI of the UNSC carrier ''Spirit of Fire'' in ''[[Halo Wars]]'', and a playable leader in that game and its sequel, ''[[Halo Wars 2]]'' (2009) ===2010s=== * '''Auntie Dot''', used in ''[[Halo: Reach]]'' as an assistant to Noble Team (2010) * '''Alvis''', also known as όντως/Ontos, an AI-turned-god who Earth scientists used to create the world of Xenoblade Chronicles, and who remains present throughout the entire game (2010) * '''EDI''' (Enhanced Defense Intelligence), the AI housed within a "quantum bluebox" aboard the ''Normandy'' SR-2 in ''[[Mass Effect 2]]''. EDI controls the ''Normandy''{{'}}s [[cyberwarfare]] suite during combat, but is blocked from directly accessing any other part of the ship's systems, due to the potential danger of EDI going rogue. (2010) * '''Harbinger''', is the tentative name for the leader of the main antagonist faction of ''[[Mass Effect 2]]''. It commands an alien race known as the Collectors through the "Collector General." Like Sovereign, from the original ''[[Mass Effect]]'', it belongs to the same race of ancient sentient machines, known as the "Reapers". (2010) * '''Harmonia''', the ''DarkStar One's'' main AI that controls the player ship's systems in the space-sim game ''[[DarkStar One]]'' (2010) * '''Legion''', the given name for a geth platform in ''[[Mass Effect 2]]'', housing a single gestalt consciousness composed of 1,183 virtually intelligent "runtimes", which share information amongst themselves and build "consensus" in a form of networked artificial intelligence. Legion claims that all geth are pieces of a "shattered mind", and that the primary goal of the geth race is to unify all runtimes in a single piece of hardware. (2010) * '''The Thinker''' (Rapture Operational Data Interpreter Network -R.O.D.I.N.-), the mainframe computer invented to process all of the automation in the underwater city of Rapture, in the single-player DLC for ''[[BioShock 2: Minerva's Den]]'' (2010) * '''Yes Man''', a security robot programmed to be perpetually agreeable in ''[[Fallout New Vegas]]'' (2010) * '''Eliza Cassan''', the mysterious news reporter from ''[[Deus Ex: Human Revolution]]''. It is later revealed that she is an extremely sophisticated, self-aware artificial intelligence. (2011) * '''ADA (A Detection Algorithm)''', from Google's [[Alternate reality game|ARG]] ''[[Ingress (video game)|Ingress]]'' (2012)<ref>{{cite web|title=Niantic Project|access-date=January 27, 2013|url=http://www.nianticproject.com/?id=sc110c}}</ref> * '''DCPU-16''', the popular 16bit computer in the ''[[0x10c|0x10<sup>c</sup>]]'' universe (2012) * '''Roland''', shipboard AI of the UNSC ship ''Infinity'' in the ''[[Halo (series)|Halo]]'' franchise first appearing in ''[[Halo 4]]'' (2012) * '''M.I.K.E.''' (Memetic Installation Keeper Engine), from ''[[Etrian Odyssey Untold: The Millennium Girl]]'' (2013) * '''ctOS''' (central Operating System), a mainframe computer in ''[[Watch Dogs (video game)|Watch Dogs]]'' that the player is capable of hacking into (2014) *'''ctOS 2.0''', an updated version of ctOS used to manage the city of [[San Francisco]] in the game [[Watch Dogs 2|Watch dogs 2]] (2016) * '''Rasputin''', An AI "warmind" created for the purpose of defending the Earth from any hostile threats in the video game ''[[Destiny (video game)|Destiny]]'' (2014) * '''Ghost''', the AI interface that, through its link with the planet-sized Traveler, resurrects Guardians, also from the video game ''[[Destiny (video game)|Destiny]]'' (2014) * '''XANADU''', a simulation computer composed of many smaller computers, stored in a cavern in Act III of the video game ''[[Kentucky Route Zero]]'' (2014) * '''TIS-100''' (Tessellated Intelligence System), a fictional mysterious computer from the early 1980s that carries cryptic messages from unknown author, from the game ''[[TIS-100]]'' (2015) * '''Governor Sloan''', AI in control of the independent colony of Meridian in ''[[Halo 5: Guardians]]'' (2015) * '''031 Exuberant Witness''', Forerunner AI in charge of the Genesis installation ''[[Halo 5: Guardians]]'' (2015) * '''Kaizen-85''', the ''Nautilus′'' main AI that runs a cruise spaceship that is devoid of its human crew, from the game ''[[Event 0|Event[0]]]'' (2016) * '''MS-Alice''', an AI computer who was created by Marco in ''[[List of Metal Slug video games|Metal Slug Attack]]'' (2016) * '''VEGA''', an artificial intelligence found in ''[[Doom (2016)]]''. * '''Star Dream''', A reality-warping supercomputer who acts as the overarching antagonist of ''[[Kirby: Planet Robobot]]''. They are later revealed to be a Galactic Nova, wish-granting stars that first appeared in ''[[Kirby Super Star]]''. * '''Athena''', the artificial intelligence used to announce locations in ''[[Overwatch (video game)|Overwatch]]'' (2016), and an announcer in ''[[Heroes of the Storm]]'' (2015) * '''Central''', a sophisticated wetware AI that oversees the infrastructure of the futuristic city of Newton in the game ''[[Technobabylon]]'' (2015) * '''[[Monika (Doki Doki Literature Club!)|Monika]]''', short for Monitor Kernel Access, or Monika.chr, an artificial intelligence seeking to escape the [[dating sim]]ulator she was created for in ''[[Doki Doki Literature Club!]]'' (2017) * '''SAM''', short for Simulated Adaptive Matrix. An AI created by Alec Ryder in ''[[Mass Effect: Andromeda]]'' (2017) * '''GAIA,''' a powerful and supremely advanced A.I. that used a suite of nine subordinate functions to oversee Project Zero Dawn's successful restoration of life to Earth after its eradication by the Faro Plague in ''[[Horizon Zero Dawn]]'' (2017) * '''SAM''' (Systems Administration and Maintenance), the AI of the titular space station in ''[[Observation (video game)|Observation]]'' (2019). * '''Tacputer''', a non-sentient [[military computer]], and '''HR Computer''', a seemingly non-sentient Human Resources computer, in ''[[Void Bastards]]'' (2019). * '''Five Pebbles''', a semi-biological, city-sized supercomputer called an Iterator from ''[[Rain World]]''. He, along with the numerous other Iterators seen or mentioned in the game, were built in order to brute-force a solution to the "Great Problem" and break the cycle of life and death. * '''Looks To The Moon''', a collapsed Iterator also from ''Rain World''. She was indirectly "killed" by Five Pebbles' attempts to run an exponential number of parallel processes, which ultimately starved her of groundwater for cooling and caused her systems to seize. * '''Commander Tartar''' from ''[[Splatoon 2: Octo Expansion]]'' * '''Sage''' from ''[[Starlink: Battle for Atlas]]'' * '''Turing''', '''Baby Blue''', and '''Big Blue''' from ''[[2064: Read Only Memories]]'' * '''A.R.I.D''' from ''[[The Fall (video game)|The Fall]]'' ===2020s=== *'''Queen''' (Serial Number Q5U4EX7YY2E9N), a computer in a public library who appears as a sentient being in the Dark World in ''[[Deltarune|Deltarune Chapter 2]]'' (2021) *'''Z5 Powerlance''', a retro computer that can be used to "download" games via BBS, from the game ''[[Last Call BBS]]'' (2022) *''' The Weapon''', an AI designed to imitate Cortana to capture her for deletion in ''[[Halo Infinite]]''. *'''O.R.C.A.''', short for Omiscient Recording Computer of Alterna, an archivial computer system created for the purpose of preserving the knowledge gathered by the surviving humans of Alterna, as well as guiding Agent 3 through the story mode of ''[[Splatoon 3]]''. * '''Squid''' and '''Unicorn''', two opposing AI supercomputers from ''Will You Snail'', a platformer game developed independently by Jonas Tyroller of ''[[Grizzly Games]]'' (2022)
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