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===In two dimensions=== [[File:Counterclockwise rotation SVG.svg|thumb|A counterclockwise rotation of a vector through angle ''θ''. The vector is initially aligned with the x-axis.]] In two dimensions every rotation matrix has the following form: :<math> R(\theta) = \begin{bmatrix} \cos \theta & -\sin \theta \\ \sin \theta & \cos \theta \\ \end{bmatrix}</math>. This rotates [[column vector]]s by means of the following [[matrix multiplication]]: :<math> \begin{bmatrix} x' \\ y' \\ \end{bmatrix} = \begin{bmatrix} \cos \theta & -\sin \theta \\ \sin \theta & \cos \theta \\ \end{bmatrix}\begin{bmatrix} x \\ y \\ \end{bmatrix}</math>. So the coordinates (x',y') of the point (x,y) after rotation are: :<math>x' = x \cos \theta - y \sin \theta\,</math>, :<math>y' = x \sin \theta + y \cos \theta\,</math>. The direction of vector rotation is counterclockwise if θ is positive (e.g. 90°), and clockwise if θ is negative (e.g. -90°). :<math> R(-\theta) = \begin{bmatrix} \cos \theta & \sin \theta \\ -\sin \theta & \cos \theta \\ \end{bmatrix}\,</math>.
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