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== References == * [http://msdn.microsoft.com/en-us/library/bb694531%28v=vs.85%29.aspx Microsoft Developer Network article on Block Compression in Direct3D 10] * [http://planetpixelemporium.com/tutorialpages/normal.html What is a Normal Map?] * [http://www.bencloward.com/tutorials_normal_maps1.shtml CREATING AND USING NORMAL MAPS] * [http://www.blender3d.org/cms/Normal_Maps.491.0.html Creating Normal Maps] * [http://www.neoseeker.com/Articles/Hardware/Reviews/r420preview/3.html 3Dc - higher quality textures with better compression] [[Category:Texture compression]] [[Category:Open file formats]] [[Category:Lossy compression algorithms]] [[Category:3D graphics software]]
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