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Adobe Shockwave
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===Adobe=== Macromedia was acquired by Adobe Systems in 2005, and the entire Macromedia product line including [[Adobe Flash|Flash]], [[Adobe Dreamweaver|Dreamweaver]], [[Adobe Director|Director]]/Shockwave, and [[Authorware]] was now handled by Adobe. Director is currently developed and distributed by [[Adobe Systems]]. The early 2000s saw a decline in the usage of Director/Shockwave as most multimedia professionals preferred [[Adobe Flash|Macromedia Flash]] and other competing platforms. After the Adobe acquisition, no new versions were released for four years.<ref name="pcmag11"/> In 2007, Adobe released Adobe Director 11, the first new release in four years.<ref name="pcmag11"/> It introduced [[DirectX 9]] native 3D rendering and the [[AGEIA]] [[PhysX]] physics engine, panel docking, [[QuickTime]] 7 support, [[Windows Media]], [[RealPlayer]] support, [[Adobe Flash|Adobe Flash CS3]] integration, and [[Unicode]] support.<ref name="pcmag11"/> It was considered an "incremental release" by reviewers and the scripting editor was still considered "primitive".<ref name="pcmag11"/> As of 2008, the market position of Director/Shockwave overlapped with Flash to a high degree, the only advantage of Director being its native 3D capabilities.<ref name="pcmag11"/> However, with the release of [[Adobe Flash Player|Flash Player 11]], GPU-based 3D rendering was now supported using [[Stage3D]] (the underlying API), [[Away3D]] or [[Flare3D]] (3D game engines). And after [[Adobe AIR]] was released, Flash programs could now be published as native applications, further reducing the need for Director.<ref name="pcmag11"/> In February 2019, Adobe announced that Adobe Shockwave, including the [[Adobe Shockwave Player|Shockwave Player]], would be discontinued in April 2019.<ref name=":0" />
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