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Advanced Third Reich
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== Diplomacy == Each major power receives a basic allowance of Diplomacy Points (DPs), and can purchase extra according to the size of her economic base, as well as receiving extra for control of certain geographical objectives. Almost an entire companion rule booklet is devoted to a menu of choices to which these can secretly be allocated (the main rules make clear that the worst blunders a player can make are diplomatic rather than military) - each player may then select a country each turn for a diplomatic roll. Belgium or Denmark may allow Germany free passage through their countries, Axis minors (including of course Finland, Romania, Hungary and Bulgaria but possibly also Spain, Turkey, Vichy France, Iraq, Egyptian rebels, an independent Ukraine or many others) must be activated and can later be deactivated by the Allies. Some minor countries can give some BRPs through "economic penetration" before being fully activated. Japan may be more or less active in the Pacific than in reality, affecting the speed at which the USA enters the war. The old "Foreign Aid" rules are now gone, but a later rule change allows players to conduct "covert operations" to negate any particularly lethal enemy diplomatic result. As in previous versions of the game, Italy still enters the war at the discretion of the German player (unless there is a separate Italian player in a multi-player game). The most game-bendingly powerful variants are now removed from the mix (e.g. Spain or Turkey joining the Axis - these can now be achieved by diplomacy, albeit with great difficulty, although as in reality Spain may send a token force to the Eastern Front). Variants now consist mainly of amendments to forcepools (e.g. German jet fighters, V1 flying bombs or V2 rockets, British commandos who may seize ports, or Soviets slightly stronger if Tukhachevsky escaped being purged) besides stalwarts like "Hitler Assassinated". The game now features twenty variants per side, with a recommendation that each side pick five to mix up the game a little. Enough extra units are now included to cover all possible diplomacy rolls and variant draws.
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