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Amusement arcade
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===1990s=== The rise of the fighting game genre with games such as ''[[Street Fighter II]]'' and ''[[Mortal Kombat]]'', combined with the release of popular sports titles such as ''[[NBA Jam]]'' and ''[[NFL Blitz]]'', led to a brief resurgence in the popularity of video arcades, with new locations opening in shopping malls and strip malls throughout the country in the early 90s. The arcade industry entered a major slump in mid-1994.<ref name="NGen14"/> Arcade attendance and per-visit spending, though not as poor as during the [[North American video game crash of 1983|1983 crash]], declined to the point where several of the largest arcade chains either were put up for sale or declared bankruptcy, while many large arcade machine manufacturers likewise moved to get out of the business.<ref name="NGen14"/> In the second quarter of 1996, video game factories reported 90,000 arcade cabinets sold, as compared to 150,000 cabinets sold in 1990.<ref name="NGen21">{{cite magazine|last=Webb|first=Marcus |title=Arcade Games Down 40% in Five Years|magazine=[[Next Generation (magazine)|Next Generation]]|issue=21 |publisher=[[Imagine Media]]|date=September 1996|page=22}}</ref> The main reason for the slump was increasing competition from console ports. During the 1980s it typically took several years for an arcade game to be released on a home console, and the port usually differed greatly from the arcade version; during the mid-1990s it became common for a game publisher to release a highly accurate port of an arcade game that had yet to peak in popularity, thus severely cutting into arcade owners' profits.<ref name="NGen21"/>
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