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Battle Masters
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===Imperial Army=== [[File:Battlemasters-knights.jpg|thumb|Imperial Knights and Men-At-Arms.]] {|class="wikitable" |- ! Unit name !! Units !! Dice !! Points !! Notes |- | Lord Knights | 1 | 5 | 9 | Cavalry. One card allows them to charge for +1 Combat die, and another allows them to charge along with the Imperial Knights. |- | Imperial Knights | 3 | 4 | 8 | Cavalry. One card allows them to charge along with the Imperial Knights. |- | Imperial Men-at-Arms | 3 | 3 | 4 | |- | Imperial Archers | 2 | 3 | 6 | Ranged unit with a range of 2. As a ranged unit, cannot move and fire in the same turn. |- | Imperial Crossbowman | 1 | 2 | 5 | Ranged unit with range 3. |- | Mighty Cannon | 1 | 2 | 10 | Special unit. The player lays out a path of Mighty Cannon Tiles to the target. These are then flipped over in order. Each tile may depict the cannonball flying, which allows it to continue going; bouncing, which deals 1 damage to any unit in that hex but allows it to continue; and an explosion, which destroys the unit in that hex and ends the cannon's turn. If the first Cannon tile is an explosion, a misfire occurs: the remaining tiles are shuffled and one is drawn and applied to the Cannon itself. |- |}
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