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=== 17th century === The 17th century saw an upsurge in the number of new games being reported as well as the first sets of rules, those for [[Piquet]] appearing in 1632 and [[Reversis]] in 1634.<ref name=Depaulis/> The first French games compendium, ''La Maison Académique'', appeared in 1654 and it was followed in 1674 by [[Charles Cotton]]'s ''[[The Compleat Gamester]]'', although an earlier manuscript of games by [[Francis Willughby]] was written sometime between 1665 and 1670.<ref>[[Willughby, Francis]]. ''A Volume of Plaies.'' (Manuscript in the Middleton collection, University of Nottingham, shelfmark Li 113.) c1665-70.</ref> Cotton records the first rules for the classic English games of [[Cribbage]], a descendant of [[Noddy (card game)|Noddy]], and [[Whist]], a development of English Trump or Ruff ('ruff' then meaning 'rob') in which four players were dealt 12 cards each and the dealer 'robbed' from the remaining stock of 4 cards.<ref>McLeod (2007), p. 257.</ref> Piquet was a two-player, trick-taking game that originated in France, probably in the 16th century and was initially played with 36 cards before, around 1690, the pack reduced to the 32 cards that gives the [[Piquet pack]] its name. Reversis is a reverse game in which players avoid taking tricks and appears to be an Italian invention that came to France around 1600 and spread rapidly to other countries in Europe.<ref name=Depaulis/> In the mid-17th century, a certain game named after [[Cardinal Mazarin]], prime minister to King [[Louis XIV]], became very popular at the French royal court. Called [[Hoc Mazarin]], it had three phases, the final one of which evolved into a much simpler game called [[Comet (card game)|Manille]] that was renamed [[Comet (card game)|Comète]] on the appearance of [[Halley's Comet]] in 1682.<ref name = Parlett1991>Parlett (1991), p. 118.</ref> In Comète the aim is to be first to shed all one's hand cards to sequences laid out in rows on the table. However, there are certain cards known as '[[Stop (cards)|stops]]' or ''hocs'': cards that end a sequence and give the one who played it the advantage of being able to start a new sequence. This concept spread to other 17th and 18th century games including [[Poque]], [[Comet (card game)|Comete]], [[Emprunt]], [[Manille]], [[Nain Jaune]] and [[Lindor (card game)|Lindor]],<ref>Parlett (1991), pp. 88/89</ref><ref name=Hocs>[https://salondesjeux.fr/hoc.htm ''Les jeux de hocs''] on the Academy of Forgotten Games website.</ref> all except Emprunt being still played in some form today. It was the 17th century that saw the second of the two great innovations being introduced into trick-taking games: the concept of bidding.<ref name=Dummett173/> This first emerged in the Spanish game of [[Ombre]], an evolution of Triomphe that "in its time, was the most successful card game ever invented."<ref>Dummett (1980), p. 264.</ref> Ombre's origins are unclear and obfuscated by the existence of a game called [[Homme (card game)|Homme]] or [[Bête]] in France, ''ombre'' and ''homme'' being respectively Spanish and French for 'man'. In Ombre, the player who won the bidding became the "Man" and played alone against the other two. The game spread rapidly across Europe, spawning variants for different numbers of players and known as [[Quadrille (card game)|Quadrille]], Quintille, Médiateur and [[German Solo|Solo]]. Quadrille went on to become highly fashionable in England during the 18th century and is mentioned several times, for example, in [[Jane Austen]]'s ''[[Pride and Prejudice]]''. The first rules of any game in the German language were those for Rümpffen published in 1608 and later expanded in several subsequent editions. In addition, the first German games compendium, ''Palamedes Redivivus'' appeared in 1678, containing the rules for Hoick ([[Hoc (card game)|Hoc]]), Ombre, Picquet (sic), Rümpffen and Thurnspiel.
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