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Cave automatic virtual environment
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==Applications== The concept of the original CAVE has been reapplied and is currently being used in a variety of fields. Many universities own CAVE systems. CAVEs have many uses. Many engineering companies use CAVEs to enhance product development.<ref>{{cite journal|title=Virtual reality in the product development process |date=1970-01-01 |doi=10.1080/09544820210129823 |volume=13 |issue=2 |journal=Journal of Engineering Design |pages=159β172|last1 = Ottosson|first1 = Stig|s2cid=110260269 }}</ref><ref>{{cite book|url={{Google books |plainurl=yes |id=OPzwyZD4m14C |page=75 }} |title=Product Engineering: Tools and Methods Based on Virtual Reality |date=2007-06-06 |accessdate=2014-08-04}}</ref> Prototypes of parts can be created and tested, interfaces can be developed, and factory layouts can be simulated, all before spending any money on physical parts. This gives engineers a better idea of how a part will behave in the product in its entirety. CAVEs are also used more and more in the collaborative planning in construction sector.<ref>{{cite web|author=Nostrad |url=http://www.slideshare.net/Swecofinland/sweco-cave-20140613jjau |title=Collaborative Planning with Sweco Cave: State-of-the-art in Design and Design Management |publisher=Slideshare.net |date=2014-06-13 |accessdate=2014-08-04}}</ref> Researchers can use CAVE system to conduct their research topic in a more accessible and effective method. For example, CAVEs was applied on the investigation of training subjects on landing an F-16 aircraft.<ref>{{Cite journal|last1=Repperger|first1=D. W.|last2=Gilkey|first2=R. H.|last3=Green|first3=R.|last4=Lafleur|first4=T.|last5=Haas|first5=M. W.|date=2003|title=Effects of Haptic Feedback and Turbulence on Landing Performance Using an Immersive Cave Automatic Virtual Environment (CAVE)|journal=Perceptual and Motor Skills|volume=97|issue=3|pages=820β832|doi=10.2466/pms.2003.97.3.820|pmid=14738347|s2cid=41324691 }}</ref> The EVL team at UIC released the CAVE2 in October 2012.<ref>{{cite web|author=EVL|url=http://www.evl.uic.edu/cave2|title= CAVE2: Next-Generation Virtual-Reality and Visualization Hybrid Environment for Immersive Simulation and Information Analysis|date=2009-05-01|accessdate=2014-08-07}}</ref> Similar to the original CAVE, it is a 3D immersive environment but is based on [[LCD]] panels rather than projection.
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