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Cel shading
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=== Edge-detection method === {{multiple image |perrow=3 |align=center |header=2D [[image processing]] outlining technique |image1=Cel shading no outlines.png |caption1=First, the scene is rendered with cel shading to a screen-sized color texture. |width1=250 |caption2=Then, [[z-buffer|depth information]] of the scene is rendered to a screen-sized texture. |image2=Cel shading depth.png|width2=250 |caption3=[[World space|World-space]] [[surface normal]]s are rendered as a screen-sized texture. |image3=Cel shading normals.png|width3=250 |caption5=Finally, a [[Sobel filter]] or similar [[Edge detection|edge-detection]] filter is applied to the normal and depth textures to generate an edge texture. [[Texels]] on detected edges are black, while all other texels are white. |image5=Cel shading edge detection.png|width5=250 }} {{multiple image |align=center |image1=Cel shading composite final image.png| |width1=800| |caption1=Finally, the edge texture and the color texture are [[Compositing|composited]] to produce the final [[Rendering (computer graphics)|rendered]] image. }}
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