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Cheating in online games
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===Look-ahead=== Look-ahead cheating is a method of cheating within a peer-to-peer multiplayer gaming architecture where the cheating client gains an unfair advantage by delaying their actions to see what other players do before announcing its own action.<ref>{{cite book |author=Jouni Smed and Harri Hakonen |title=Algorithms and Networking for Computer Games |year=2006 |publisher=Wiley |isbn=0470029749 }}</ref> A client can cheat using this method by acting as if it is suffering from high [[latency (engineering)|latency]]; the outgoing packet is forged by attaching a time-stamp that is prior to the actual moment the packet is sent, thereby fooling other clients into thinking that the action was sent at the correct time, but was delayed in arrival. A partial solution is the [[lockstep protocol]].
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