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Civilization II
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==Development== ''Civilization II'' was designed by [[Brian Reynolds (game designer)|Brian Reynolds]], Douglas Caspian-Kaufman and [[Jeff Briggs]].<ref>{{cite web|url=http://www.ign.com/articles/2000/02/12/brian-reynolds-interview-2|title=Interview with Brian Reynolds|website = IGN|date=February 12, 2000|access-date=September 3, 2013}}</ref> Following the success of ''Civilization'', the ongoing development of a sequel was kept secret for years. The game was publicly announced when the team was in the final stage of tweaking and balancing.<ref name="NGen16"/> The game's working title was ''Civilization 2000''.<ref>{{Cite web |url=http://www.next-generation.com/news/011896e.html |title=Big PC Sequels Change and Enhance |access-date=2019-07-04 |archive-url=https://web.archive.org/web/19970419220431/http://www.next-generation.com/news/011896e.html |archive-date=1997-04-19 |url-status=dead }}</ref> Asked about [[Sid Meier]]'s involvement in the project, Reynolds replied, "We sat down and brainstormed about it and hashed out ideas, that's about it."<ref name=cgr-int>{{cite web | archive-url=https://web.archive.org/web/19961019130241/http://www.nuke.com/cgr/reviews/9607/civ2/reynolds.htm | url=http://www.nuke.com/cgr/reviews/9607/civ2/reynolds.htm | title=Interview with Brian Reynolds | date=July 1996 | author=Staff | work=[[Computer Game Review]] | archive-date=October 19, 1996 | url-status=dead }}</ref> Emulating the recently released ''[[Doom (1993 video game)|Doom]]'', Reynolds implemented support for [[video game modding|modding]] despite Meier's fear that customers would blame the company for poor-quality mods.<ref name="jahromi20210922">{{Cite magazine |last=Jahromi |first=Neima |date=2021-09-22 |title=Sid Meier and the Meaning of "Civilization" |url=https://www.newyorker.com/books/under-review/sid-meier-and-the-meaning-of-civilization |magazine=The New Yorker |language=en-US |access-date=2021-09-23}}</ref> Meier commented, "''Civilization'' greatly favored the military approach to achieving victory. We've now adjusted the balance to make trade and diplomacy a more integral part of the game".<ref name="NGen16"/> On the PC ''Civilization II'' was developed for [[Windows 3.1]] and later using the [[WinG]] API. The later released ''Civilization II: Multiplayer Gold Edition'' required [[Windows 95]], and no longer ran on Windows 3.1.
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