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==Games== ===''Tiberian'' series=== ''[[Command & Conquer (1995 video game)|Command & Conquer]]'', released on September 26, 1995,<ref name="CnCDOSReleaseDate">{{cite web|url=https://cnc-comm.com/news/a-tale-of-a-release-date|title=The tale of a release date|date=January 29, 2018|access-date=January 31, 2018|publisher=C&C Communications Center}}</ref> is the first game in the series, which takes place sometime between 2017 and 2020, according to the ''[[Command & Conquer: Renegade]]'' manual. It is considered the title which originally defined and popularized the real-time strategy genre.<ref name="C&CRTSInfluence">{{cite web|url=http://www.computerandvideogames.com/article.php?id=49038|title=Games that changed the world: Command & Conquer|last=Mallinson|first=Paul|access-date=December 22, 2006|publisher=CVG magazine|date=May 31, 2002}}</ref><ref name="ccorigins">{{cite web|url=http://www.computerandvideogames.com/article.php?id=183584&skip=yes|title=Command & Conquer - Origins|access-date=May 29, 2008|publisher=Computerandvideogames staff|last=Porter|first=Will}}</ref><ref name="MetacriticScore">{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer|title=Command & Conquer|access-date=April 25, 2007|publisher=Metracritic|archive-date=September 29, 2007|archive-url=https://web.archive.org/web/20070929150826/http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer|url-status=dead}}</ref><ref name="StateofRTS">{{cite web|url=http://pc.ign.com/articles/700/700747p1.html|archive-url=https://web.archive.org/web/20060409154749/http://pc.ign.com/articles/700/700747p1.html|url-status=dead|archive-date=April 9, 2006|title=The State of the RTS|access-date=May 22, 2008|date=April 7, 2006|last=Adams|first=Dan|publisher=IGN}}</ref><ref name="HistoryofRTS">{{cite web|url=http://www.gamespot.com/gamespot/features/all/real_time/p3_02.html|title=A History of Real-Time Strategy Games|access-date=May 22, 2008|last=Geryk|first=Bruce|publisher=[[GameSpot]]}}</ref><ref name="RTSPrimerArticle">{{cite web|url=http://archive.gamespy.com/articles/february02/strategy02/|archive-url=https://web.archive.org/web/20080626061050/http://archive.gamespy.com/articles/february02/strategy02/|archive-date=June 26, 2008|title=Strategy Gaming: Part II|access-date=May 22, 2008|last=Walker|first=Mark H|publisher=GameSpy}}</ref> ''Command & Conquer'' introduced the warring factions of the Global Defense Initiative (GDI) and the Brotherhood of Nod. ''Command & Conquer'' was well received and was widely praised by critics: "''Command & Conquer'' is one of the finest, most brilliantly-designed computer games I have ever seen", said ''[[GameSpot]]'' reviewer Chris Hudak.<ref name="GameSpotReviewC&Cone">{{cite web|url=http://www.gamespot.com/command-and-conquer/reviews/command-and-conquer-review-2538453/|title=Command & Conquer Review|last=Hudak|first=Chris|publisher=[[GameSpot]]|date=May 1, 1996|access-date=August 26, 2012}}</ref> ''Command & Conquer'' has attained 94% as an aggregate score from [[Metacritic]]<ref name=CNC1MC/> with the less well received ''Covert Operations'' expansion pack obtaining an aggregate score of 72% after its 1996 release.<ref name=CNC1GR/> ''[[Command & Conquer: Tiberian Sun]]'', released on August 27, 1999, takes place in the year 2030. While the original ''Command & Conquer''{{'}}s plot was centered around an allegorical world politics setting, ''Tiberian Sun'' shifted this to a more [[science fiction]]-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998, [[Westwood Studios]], the developers of ''Tiberian Sun'', was acquired by [[Electronic Arts]]. However, EA had no direct part in the development of the title. Compared to its predecessor, ''Tiberian Sun'' relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true [[3D computer graphics|3D]] environment. The [[full motion video]] is also scripted differently; while the cutscenes of ''Command & Conquer'' and ''Red Alert'' were filmed from a first-person perspective, ''Tiberian Sun'' used traditional cinematic shots for its FMVs featuring actors such as [[James Earl Jones]] and [[Michael Biehn]]. ''[[Command & Conquer: Renegade]]'', released February 26, 2002, takes place in the final days of the events of ''Command & Conquer'' and was the last ''Command & Conquer'' game to be created by Westwood Studios before their liquidation in 2003. Unlike any other games in the series, ''Renegade'' is a [[first-person shooter]].<ref>{{cite web|url=http://pc.ign.com/objects/013/013180.html|title=Command & Conquer: Renegade|publisher=IGN|access-date=November 24, 2007|archive-url=https://web.archive.org/web/20100808034158/http://pc.ign.com/objects/013/013180.html|archive-date=August 8, 2010|url-status=dead}}</ref> Although receiving average reviews, with an aggregate score of 75% on both [[GameRankings]] and Metacritic, ''Renegade'' was praised for its online features. [[GameSpy]] awarded ''Renegade'' its 2002 "Wish it had been better" award, condemning the single player but saying that "''C&C: Renegade''{{'}}s multiplayer was innovative and fun".<ref name=gamespy>{{cite web|url=http://archive.gamespy.com/goty2002/pc/index16.shtml|title=GameSpy's Game of the year awards 2002|year=2002|publisher=GameSpy|access-date=August 8, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090412122151/http://archive.gamespy.com/goty2002/pc/index16.shtml|archive-date=April 12, 2009}}</ref> Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters.<ref name=GameOverOnline>{{cite web|url=http://www.game-over.net/reviews.php?id=712&page=reviews|title=Game Over Online Magazine - Command & Conquer: Renegade|date=April 9, 2002|publisher=Game Over Online Magazine|access-date=August 12, 2009}}</ref> ''[[Command & Conquer 3: Tiberium Wars]]'', released March 29, 2007, was a return to the real-time strategy roots of the ''Command & Conquer'' series. As a direct sequel to ''Tiberian Sun'', ''Tiberium Wars'' is set in 2047 and features the introduction of a third faction, the Scrin. The sequel attained an aggregate score of 85% from both GameRankings and Metacritic. ''[[PC Gamer]]'' U.S. gave the game its "Editor's Choice" rating at 90%, stating that "one of the greatest RTS franchises of all time returns to glory", while ''PC Gamer UK'' gave it a more reserved rating of 82%, stating that it was "a welcome, but limited, return". Shortly after the release of ''Tiberium Wars'', the expansion pack ''[[Command & Conquer 3: Kane's Wrath]]'' was announced. Released on March 24, 2008, ''Kane's Wrath'' limited the player to only the Brotherhood of Nod in the campaign mode, though the original factions and six new sub-factions are available for the new strategic mode and skirmish mode and it takes place in 2052. Reception was mainly positive with the expansion attaining an aggregate score of 77%. ''[[Command & Conquer 4: Tiberian Twilight]]'', released on March 16, 2010, saw a big change in gameplay from the previous ''Command & Conquer'' by removing the resource gathering and base building elements in previous games as well as the removal of the third faction, the Scrin. It is a direct sequel to ''Kane's Wrath'' (however not directly following on from its storyline), and is set in 2062, a time when Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth, making it soon to be uninhabitable. ''[[Renegade X]]'', is a [[Freeware|free]], [[fan-made]] [[video game remake|remake]] of ''[[Command & Conquer: Renegade]]''. The developers received approval from EA to release their game,<ref name="RPS_Renegade-X">{{cite web|url=http://www.rockpapershotgun.com/2014/02/28/renegade-x-thoughts/|title=Repair Facility: Three Hours With Renegade-X|last=Smith|first=Graham|publisher=[[Rock, Paper, Shotgun]]|date=February 28, 2014|access-date=April 4, 2014}}</ref> and it entered [[open beta]] on February 26, 2014. ''Renegade X'' includes a short single-player campaign called Black Dawn. ''[[Command & Conquer Remastered Collection]]''. EA announced in November 2018 its plans to remaster ''Command & Conquer'', including expansions and ''Red Alert'', for modern computer systems through [[Petroglyph Games]]. It was released on June 5, 2020.<ref>{{cite web | url = https://www.polygon.com/2018/11/14/18095301/command-conquer-remastered-red-alert-ea-petroglyph | title = Command & Conquer 4K remaster coming | first= Michael | last =McWhertor | date = November 14, 2018 | access-date = November 14, 2018 | work = [[Polygon (website)|Polygon]] }}</ref> ''The Remastered Collection'' received a score of 82/100 on Metacritic, with 48 positive, ten mixed and zero negative reviews, indicating a "generally favorable" reception.<ref>{{cite web | url = https://www.metacritic.com/game/command-and-conquer-remastered-collection/critic-reviews/?platform=pc | title = Command & Conquer Remastered Collection Reviews | work = [[Metacritic]] | access-date = September 25, 2020 }}</ref> Along with the release, EA also released the source code for the remastered versions of the base game and ''Red Alert'' to allow players to build improved mods for the games.<ref>{{cite web | url = https://www.pcgamesn.com/command-and-conquer-remastered/mods-source-code | title = EA is releasing the Command & Conquer source code so you can have better mods | first = Dustin | last = Bailey | date = May 20, 2020 | access-date = May 20, 2020 | work = [[PCGamesN]] }}</ref> ===''Red Alert'' series=== ''[[Command & Conquer: Red Alert]]'', released on November 22, 1996,<ref name="rareleasedate">{{cite web|url=http://www.westwood.com/infodir/news/prraretail.html |title=Software Retailers on full alert as Westwood Studios' Red Alert Ships (Archive.org) |access-date=November 1, 2016 |publisher=Westwood Studios |date=November 22, 1996 |url-status=dead|archive-url=https://web.archive.org/web/19970605014303/http://www.westwood.com/infodir/news/prraretail.html |archive-date=June 5, 1997 }}</ref> is set in an alternate universe 1950s and was originally made to be the [[prequel]] to ''Command & Conquer''<ref name="RATibconnection">{{cite web|url=ftp://ftp.westwood.com/pub/redalert/info/RAFAQ19.TXT|title=Westwood Studios Official Command & Conquer: Red Alert FAQ List|access-date=April 23, 2007|publisher=Westwood Studios|archive-url=https://web.archive.org/web/20170314152541/ftp://ftp.westwood.com/pub/redalert/info/RAFAQ19.TXT|archive-date=2017-03-14|url-status=dead|date=October 24, 1997}}</ref> establishing ''Red Alert'' as the [[prologue]] of the entire ''Tiberium'' series of games. [[Louis Castle]] has said that connecting ''Red Alert'' with the ''Tiberium'' series was a "failed experiment".{{citation needed|date=April 2018}} ''Red Alert'' introduces the [[Allies of World War II|Allies]] and the [[Soviets]] as rival factions roughly analogous to [[NATO]] and the [[Warsaw Pact]] of the [[Cold War]]. The game was received well by critics and has the highest average score of any ''Command & Conquer'' game with an average of over 90% from [[GameRankings]] and [[Metacritic]], unlike the title's two expansion packs, ''Red Alert: Counterstrike'' and ''Red Alert: The Aftermath'' of which both received below average reviews for the series with 63% and 70% average scores respectively. Both expansions gave the game more missions and more units. For PlayStation only, there was also a separate release to the original called ''Red Alert: Retaliation'' which included all the maps, missions and units of ''Red Alert: Counterstrike'' and ''Red Alert: The Aftermath'', as well as some newly filmed cut-scenes only available with ''Red Alert: Retaliation''. Before being re-released as [[freeware]] on August 31, 2008, by [[Electronic Arts]] ''Command & Conquer: Red Alert'' had sold over three million copies.<ref>{{cite web|url=http://planetcnc.gamespy.com/redalert2/|title=GameSpy Red Alert 2|publisher=[[GameSpy]]|access-date=August 8, 2009|archive-url=https://web.archive.org/web/20081221144352/http://planetcnc.gamespy.com/redalert2/|archive-date=December 21, 2008|url-status=dead}}</ref> ''[[Command & Conquer: Red Alert 2]]'' was released on October 23, 2000. It featured a Soviet invasion of North America with tanks, conscripts, large [[airship]]s, and psychically dominated anti-ship [[giant squid]]. Since that game lacked reference to the ''Tiberian'' series, the connection established in the first ''Red Alert'' game became unclear. However, it has been implied by the original creators of the series, now working at [[Petroglyph Games]], that ''Red Alert 2'' takes place in a parallel universe that came about as a result of time travel experiments taking place some time into the ''Tiberian'' series.<ref>{{cite web|url=http://www.petroglyphgames.com/forums/index.php?showtopic=1455&st=0&p=20748&#entry20748|title=C&C Timeline (ii)|date=December 18, 2006|access-date=August 23, 2007|last=Isgreen|first=Adam|publisher=[[Petroglyph Games]]|archive-url=https://web.archive.org/web/20070927220639/http://www.petroglyphgames.com/forums/index.php?showtopic=1455&st=0&p=20748&#entry20748|archive-date=September 27, 2007|url-status=dead}}</ref> ''Red Alert 2'' was received fairly positively with an aggregate score of 86% from GameRankings. An expansion pack to ''Red Alert 2'', ''[[Command & Conquer: Yuri's Revenge]]'' was released on October 10, 2001. In ''Yuri's Revenge'', an ex-Soviet figure named Yuri, tries to conquer the world using psychic technology and his own private army. The expansion pack received mostly positive reviews. [[GameRankings]] reports an average score of 85% based on 31 reviews,<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/476890.asp|title=Command & Conquer: Yuri's Revenge for PC<!-- Bot generated title -->|publisher=[[GameRankings]]}}</ref> making ''Yuri's Revenge'' the best received expansion pack in the ''Command & Conquer'' series. ''[[Command & Conquer: Red Alert 3]]'', released on October 28, 2008, followed up on the story of ''Red Alert 2'' and continued the series' more "light-hearted" take on ''Command & Conquer''. It introduced many new comical units and the Empire of the Rising Sun faction, an [[anime]] inspired version of the [[Empire of Japan]]. Executive producer Chris Corry stated in a pre-release interview that ''Red Alert 3'' will further differentiate the playable factions from each other and "[play] up the silliness in their faction design whenever possible".<ref>Fordham, A: "[[PC PowerPlay]] #150", page 31. Next Publishing, 2008.</ref> This approach was seen as popular with ''Red Alert 3'' obtaining an aggregate score of 82% from Metacritic. A stand-alone expansion to ''Red Alert 3'', ''[[Command & Conquer: Red Alert 3 β Uprising]]'' was released on March 12, 2009, to fairly poor reviews for the series with an average score of 64% from Metacritic. Another downloadable standalone game for the PlayStation 3 and Xbox 360 was released known as ''[[Command & Conquer: Red Alert 3 - Commander's Challenge]]'' which contained the Commander's Challenge mode of Uprising for consoles. ''[[Command & Conquer: Red Alert (iOS)|Command & Conquer: Red Alert]]'' was released on October 16, 2009, for [[iOS]] which was a continuation of the story of ''Red Alert 2'' and takes place before ''Red Alert 3''. It contained two factions, the Allies and Soviet Union with a third faction, the Empire of the Rising Sun, to be added in its expansion pack. This version of the game is not available in some regions (e.g. the UK). The Chinese developer [[Tencent]] made a new [[iOS]] version of ''Red Alert'', with a highly mixed reception from fans online.<ref>{{Cite news|url=https://www.digitaltrends.com/gaming/red-alert-online-announced-for-mobile/|title='Red Alert Online' is coming to mobile devices, and people are not happy|date=April 23, 2018|work=Digital Trends|access-date=April 28, 2018|language=en-US}}</ref> ===''Generals'' series=== ''[[Command & Conquer: Generals]]'', released on February 10, 2003, has a plotline which is unrelated to the other games of the ''Command & Conquer'' series. ''Generals'' is set in the near future and features the [[United States]], [[China]] and the fictional terrorist organization, the Global Liberation Army. ''Generals'' uses an engine dubbed [[SAGE (game engine)|SAGE]] (or '''S'''trategy '''A'''ction '''G'''ame '''E'''ngine) and is the first fully three-dimensional ''Command & Conquer'' real-time strategy game. After its release, ''Generals'' received mostly positive reviews. Based on 34 reviews, [[Metacritic]] gives it a score of 84/100<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquergenerals|title=Command & Conquer: Generals for PC Reviews, Ratings, Credits, and More<!-- Bot generated title -->|publisher=[[Metacritic]]|access-date=August 9, 2009|archive-date=February 9, 2010|archive-url=https://web.archive.org/web/20100209070811/http://www.metacritic.com/games/platforms/pc/commandandconquergenerals|url-status=dead}}</ref> which includes a score of 9.3/10 from IGN.<ref>{{cite web|url=http://uk.pc.ign.com/articles/385/385453p1.html|title=Command & Conquer Generals - PC Review<!-- Bot generated title -->|date=February 7, 2003 |publisher=IGN}}</ref> ''Generals'' has also received the [[Electronic Entertainment Expo|E3]] 2002 [[Game Critics Awards]] Best Strategy Game award.<ref>{{cite web|url=http://www.gamecriticsawards.com/2002winners.html|title=2002 Game Critics Awards|publisher=GameCriticsAwards.com|access-date=August 15, 2009}}</ref> One review noted that ''Generals'' was the first ''Command & Conquer'' real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous ''Command & Conquer'' RTS titles.<ref>{{cite web|url=http://www.armchairempire.com/Reviews/PC%20Games/command-conquer-generals.htm|title=The Armchair Empire - PC Reviews: Command & Conquer - Generals Score: 7.9 / 10|publisher=Omni|date=June 8, 2003|access-date=February 22, 2006|archive-url=https://web.archive.org/web/20030617153310/http://www.armchairempire.com/Reviews/PC%20Games/command-conquer-generals.htm|archive-date=June 17, 2003|url-status=dead}}</ref> An expansion for ''Generals'', ''[[Command & Conquer: Generals β Zero Hour]]'', was released on September 22, 2003, to further the ''Generals'' storyline. ''Zero Hour'' added nine new armies to the game, over a dozen new campaign missions, and a gameplay mode known as Generals Challenge.<ref>{{cite web|url=http://www.ea.com/uk/command-and-conquer-generals-zero-hour|title=Command and Conquer Generals: Zero Hour - EA Games|publisher=ea.com}}</ref> Unlike ''Generals'', ''Zero Hour'' featured the return of full motion videos to the series. ''Zero Hour'' obtained much the same reception as ''Generals'', with an aggregate score of 85% and 84% from GameRankings and Metacritic respectively. After EA Los Angeles started up their new internal group Danger Close and switched its focus to the ''[[Medal of Honor (video game series)|Medal of Honor]]'' series, EA launched a new studio named [[Victory Games (EA)|Victory Games]] to continue the ''Command & Conquer'' franchise.<ref>{{cite web|url=http://www.commandandconquer.com/en/blogs/blog/71 |title=EA Starts New Strategy Studio: Victory Games |format=Interview |date=February 24, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20130312234857/http://www.commandandconquer.com/en/blogs/blog/71 |archive-date=March 12, 2013 }}</ref> On December 10, 2011, Electronic Arts posted that the next game in the series would be ''[[Command & Conquer: Generals 2]]''.<ref>{{cite web|url=http://www.generals2.com/|title=Generals 2 Website|url-status=dead|archive-url=https://web.archive.org/web/20111210025445/http://www.generals2.com/|archive-date=December 10, 2011}}</ref> Three days later, a new browser-based, free-to-play MMO ''Command & Conquer'' game was also under development, under the name ''[[Command & Conquer: Tiberium Alliances]]''.<ref>{{Cite web|url=https://www.ea.com/games/command-and-conquer/command-and-conquer-tiberium-alliances|title=Command & Conquer: Tiberium Alliances - Official EA Site|first=Electronic|last=Arts|date=February 7, 2017|website=Electronic Arts Inc.}}</ref> On December 15, ''Tiberium Alliances'' began a closed beta.<ref name="CCTABETA">{{cite web | url=http://alliances.commandandconquer.com/news/list |title=Command & Conquer Alliances - NEWS |access-date=December 19, 2011 |publisher=Electronic Arts |date=December 15, 2011 }}</ref> In August 2012, ''Generals 2'' was repurposed to a [[free-to-play]] game known as simply ''[[Command & Conquer (2013 video game)|Command & Conquer]]''.<ref name="C&CF2P">{{cite web|last=Sinclair|first=Brendan|date=August 15, 2012|title=Next Command & Conquer goes free-to-play|url=http://www.gamespot.com/events/gamescom-2012/story.html?sid=6391569|access-date=August 18, 2012|website=|publisher=[[GameSpot]]}}</ref> The new game would have been based around the ''Generals'' franchise. However, following feedback from players who were able to play the alpha trial, the game was cancelled in October 2013.<ref>{{cite news|title=EA Cancels C&C game and shutsdown studio|url=http://www.gamespot.com/articles/ea-cancels-free-to-play-command-conquer-game-closes-studio/1100-6415840/|access-date=October 29, 2013}}</ref> EA has said that the franchise will continue, but has given no other information at the time.<ref>{{cite web|url=http://www.incgamers.com/2013/11/command-conquer-development-to-resume-under-new-studio|title=Command & Conquer development to resume under new studio - PC Invasion|date=November 17, 2013|publisher=incgamers.com|access-date=April 6, 2014|archive-date=March 10, 2015|archive-url=https://web.archive.org/web/20150310095314/http://www.incgamers.com/2013/11/command-conquer-development-to-resume-under-new-studio|url-status=dead}}</ref><ref>{{cite web|title=Cancelled ''Command & Conquer'' to continue development at new studio: Free-to-play ''Command & Conquer'' brought back from the dead|url=http://www.videogamer.com/pc/command_conquer_generals_2/news/cancelled_command_and_conquer_to_continue_development_at_new_studio.html|work=VideoGamer|publisher=Pro-G Media Ltd.|first=David|last=Scammell|date=November 19, 2013|access-date=January 26, 2014}}</ref> ===Later releases=== In October 2012, EA released ''Command & Conquer: The Ultimate Collection'' on [[Origin (service)|Origin]];<ref name=polygonoct>{{Cite web |last=Sarkar |first=Samit|date=October 2, 2012 |title=Command & Conquer: The Ultimate Collection puts the entire series in one package |url=https://www.polygon.com/2012/10/2/3445770/command-and-conquer-the-ultimate-collection |access-date=December 1, 2024 |website=[[Polygon (website)|Polygon]]|language=en}}</ref> it includes every game in the series except ''[[Command & Conquer: Sole Survivor]]''.<ref name=pcg>{{Cite web |last=Chalk |first=Andy|date=March 7, 2024|title=Now we know why those four Command and Conquer games got a price slash: EA just dropped a bundle of old-time classics on Steam, including virtually every C&C game ever made|url=https://www.pcgamer.com/games/now-we-know-why-those-four-command-and-conquer-games-got-a-price-slash-ea-just-dropped-a-bundle-of-old-time-classics-on-steam-including-virtually-candc-game-ever-made/|access-date=December 1, 2024 |website=[[PC Gamer]]|language=en}}</ref> EA revealed ''[[Command & Conquer: Rivals]]'', which was under development by the newly formed EA Redwood Studios and released for [[Android (operating system)|Android]] and [[iOS]] mobile devices in December 2018.<ref>{{cite web|url=https://www.ea.com/news/command-and-conquer-rivals|title=Command & Conquer: Rivals|date=June 9, 2018 }}</ref> [[Petroglyph Games]] released [[Command & Conquer Remastered Collection|remastered versions of ''Red Alert'' and ''Command and Conquer'']] in June 2020, where both games have been updated with features that improve gameplay for players while also including all expansions initially released for the games.<ref>{{cite web|first=Steve|last=Watts|url=https://www.gamespot.com/articles/command-conquer-remastered-collection-now-availabl/1100-6478098/|title=Command & Conquer Remastered Collection Now Available|publisher=[[GameSpot]]|access-date=December 1, 2024|date=June 5, 2020}}</ref> EA also released the source code for the remastered versions of ''Tiberian Dawn'' and ''Red Alert''.<ref name=vergefeb28>{{Cite web|last=Preston |first=Dominic |title=EA open-sources four more Command & Conquer games |url=https://www.theverge.com/news/621397/command-conquer-open-source-ea-red-alert-renegade-generals |access-date=February 28, 2025|website=[[The Verge]] |date=February 28, 2025 |language=en}}</ref> In March 2024, EA released ''Command & Conquer: The Ultimate Collection'' on Steam, with newly added level editors in accordance to fan demand.<ref>{{Cite web |last=Smith |first=David|date=March 8, 2024|title=Command & Conquer Ultimate Collection Just Got A Huge 2024 Update|url=https://www.kotaku.com.au/2024/03/command-conquer-ultimate-collection-hits-steam/|archive-url=https://web.archive.org/web/20240308005649/https://www.kotaku.com.au/2024/03/command-conquer-ultimate-collection-hits-steam/|url-status=dead|archive-date=March 8, 2024|access-date=December 1, 2024 |website=[[Kotaku]]|language=en}}</ref> In February 2025, EA made the original source code for Command & Conquer, Red Alert, Generals, Zero Hour and Renegade open-source.<ref name=vergefeb28/>
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