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Computer animation
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=== Animation attributes === For 3D models, attributes can describe any characteristic of the object that can be animated. This includes transformation (movement from one point to another), scaling, rotation, and more complex attributes like blend shape progression (morphing from one shape to another). Each attribute gets a channel on which [[Key frame|keyframes]] can be set. These keyframes can be used in more complex ways such as animating in layers (combining multiple sets of key frame data), or keying control objects to deform or control other objects. For instance, a character's arms can have a skeleton applied, and the joints can have transformation and rotation keyframes set. The movement of the arm joints will then cause the arm shape to deform.
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