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Cooperative game theory
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== Mathematical properties == === Superadditivity === Characteristic functions are often assumed to be [[superadditive]] {{harv|Owen|1995|p=213}}. This means that the value of a union of [[disjoint sets|disjoint]] coalitions is no less than the sum of the coalitions' separate values: <math> v ( S \cup T ) \geq v (S) + v (T) </math> whenever <math> S, T \subseteq N </math> satisfy <math> S \cap T = \emptyset </math>. === Monotonicity === Larger coalitions gain more: <math> S \subseteq T \Rightarrow v (S) \le v (T) </math>. This follows from [[superadditive|superadditivity]]. i.e. if payoffs are normalized so singleton coalitions have zero value. === Properties for simple games === A coalitional game {{mvar|v}} is considered '''simple''' if payoffs are either 1 or 0, i.e. coalitions are either "winning" or "losing".<ref name="ChalkiadakisElkind2011">{{cite book|author1=Georgios Chalkiadakis|author2=Edith Elkind|author3=Michael J. Wooldridge|title=Computational Aspects of Cooperative Game Theory|url=https://books.google.com/books?id=bN9aC0uabBAC|date=25 October 2011|publisher=Morgan & Claypool Publishers|isbn=978-1-60845-652-9}}</ref> Equivalently, a '''simple game''' can be defined as a collection {{mvar|W}} of coalitions, where the members of {{mvar|W}} are called '''winning''' coalitions, and the others '''losing''' coalitions. It is sometimes assumed that a simple game is nonempty or that it does not contain an empty set. However, in other areas of mathematics, simple games are also called [[hypergraph]]s or [[Boolean functions]] (logic functions). * A simple game {{mvar|W}} is '''monotonic''' if any coalition containing a winning coalition is also winning, that is, if <math>S \in W</math> and <math>S\subseteq T</math> imply <math>T \in W</math>. * A simple game {{mvar|W}} is '''proper''' if the complement (opposition) of any winning coalition is losing, that is, if <math>S \in W</math> implies <math>N\setminus S \notin W</math>. * A simple game {{mvar|W}} is '''strong''' if the complement of any losing coalition is winning, that is, if <math>S \notin W</math> implies <math>N\setminus S \in W</math>. ** If a simple game {{mvar|W}} is proper and strong, then a coalition is winning if and only if its complement is losing, that is, <math>S \in W</math> iff <math>N\setminus S \notin W</math>. (If {{mvar|v}} is a coalitional simple game that is proper and strong, <math>v(S) = 1 - v(N \setminus S)</math> for any {{mvar|S}}.) * A '''veto player''' (vetoer) in a simple game is a player that belongs to all winning coalitions. Supposing there is a veto player, any coalition not containing a veto player is losing. A simple game {{mvar|W}} is '''weak''' (''collegial'') if it has a veto player, that is, if the intersection <math>\bigcap W := \bigcap_{S\in W} S</math> of all winning coalitions is nonempty. ** A '''dictator''' in a simple game is a veto player such that any coalition containing this player is winning. The dictator does not belong to any losing coalition. ([[Dictator game]]s in experimental economics are unrelated to this.) * A '''carrier''' of a simple game {{mvar|W}} is a set <math>T \subseteq N</math> such that for any coalition {{mvar|S}}, we have <math>S \in W</math> iff <math>S\cap T \in W</math>. When a simple game has a carrier, any player not belonging to it is ignored. A simple game is sometimes called ''finite'' if it has a finite carrier (even if {{mvar|N}} is infinite). * The '''[[Nakamura number]]''' of a simple game is the minimal number of ''winning coalitions'' with empty intersection. According to Nakamura's theorem, the number measures the degree of rationality; it is an indicator of the extent to which an aggregation rule can yield well-defined choices. A few relations among the above axioms have widely been recognized, such as the following (e.g., Peleg, 2002, Section 2.1<ref name=peleg02hbscw>{{Cite book | last1 = Peleg | first1 = B. | chapter = Chapter 8 Game-theoretic analysis of voting in committees | doi = 10.1016/S1574-0110(02)80012-1 | title = Handbook of Social Choice and Welfare Volume 1 | volume = 1 | pages = 395β423 | year = 2002 | isbn = 9780444829146 }}</ref>): * If a simple game is weak, it is proper. * A simple game is dictatorial if and only if it is strong and weak. More generally, a complete investigation of the relation among the four conventional axioms (monotonicity, properness, strongness, and non-weakness), finiteness, and algorithmic computability<ref>See [[Rice's theorem#An analogue of Rice's theorem for recursive sets|a section for Rice's theorem]] for the definition of a computable simple game. In particular, all finite games are computable.</ref> has been made (Kumabe and Mihara, 2011<ref name=kumabe-m11jme>{{Cite journal | last1 = Kumabe | first1 = M. | last2 = Mihara | first2 = H. R. | doi = 10.1016/j.jmateco.2010.12.003 | title = Computability of simple games: A complete investigation of the sixty-four possibilities | journal = Journal of Mathematical Economics | volume = 47 | issue = 2 | pages = 150β158 | year = 2011 | url = http://mpra.ub.uni-muenchen.de/29000/1/MPRA_paper_29000.pdf| arxiv = 1102.4037 | bibcode = 2011arXiv1102.4037K | s2cid = 775278 }}</ref>), whose results are summarized in the Table "Existence of Simple Games" below. {| class="wikitable" |+ Existence of Simple Games<ref>Modified from Table 1 in Kumabe and Mihara (2011). The sixteen types are defined by the four conventional axioms (monotonicity, properness, strongness, and non-weakness). For example, type {{mono|1110}} indicates monotonic (1), proper (1), strong (1), weak (0, because not nonweak) games. Among type {{mono|1110}} games, there exist no finite non-computable ones, there exist finite computable ones, there exist no infinite non-computable ones, and there exist no infinite computable ones. Observe that except for type {{mono|1110}}, the last three columns are identical. </ref> |- ! Type ! Finite Non-comp ! Finite Computable ! Infinite Non-comp ! Infinite Computable |- | {{mono|1111}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|1110}} | {{no}} | {{yes}} | {{no}} | {{no}} |- | {{mono|1101}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|1100}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|1011}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|1010}} | {{no}} | {{no}} | {{no}} | {{no}} |- | {{mono|1001}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|1000}} | {{no}} | {{no}} | {{no}} | {{no}} |- | {{mono|0111}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|0110}} | {{no}} | {{no}} | {{no}} | {{no}} |- | {{mono|0101}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|0100}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|0011}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|0010}} | {{no}} | {{no}} | {{no}} | {{no}} |- | {{mono|0001}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | {{mono|0000}} | {{no}} | {{no}} | {{no}} | {{no}} |} The restrictions that various axioms for simple games impose on their [[Nakamura number]] were also studied extensively.<ref name= kumabe-m08scw>{{Cite journal | last1 = Kumabe | first1 = M. | last2 = Mihara | first2 = H. R. | title = The Nakamura numbers for computable simple games| journal = Social Choice and Welfare | volume = 31 | issue = 4 | page = 621 | year = 2008 | doi = 10.1007/s00355-008-0300-5 | url=http://econpapers.repec.org/paper/pramprapa/3684.htm| arxiv = 1107.0439 | s2cid = 8106333 }}</ref> In particular, a computable simple game without a veto player has a Nakamura number greater than 3 only if it is a ''proper'' and ''non-strong'' game.
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