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De Casteljau's algorithm
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== Bézier curve == [[File:Bézier 2 big.gif|thumb|right|A second order Bézier curve.]] [[File:Bezier cubic anim.gif|thumb|right|A third order Bézier curve.]] [[File:Bezier forth anim.gif|thumb|right|A fourth order Bézier curve.]] When evaluating a Bézier curve of degree ''n'' in 3-dimensional space with ''n'' + 1 control points '''P'''<sub>''i''</sub> <math display="block">\mathbf{B}(t) = \sum_{i=0}^{n} \mathbf{P}_i b_{i,n}(t),\ t \in [0,1]</math> with <math display="block">\mathbf{P}_i := \begin{pmatrix} x_i \\ y_i \\ z_i \end{pmatrix},</math> we split the Bézier curve into three separate equations <math display="block">\begin{align} B_1(t) &= \sum_{i=0}^{n} x_i b_{i,n}(t), & t \in [0,1] \\[1ex] B_2(t) &= \sum_{i=0}^{n} y_i b_{i,n}(t), & t \in [0,1] \\[1ex] B_3(t) &= \sum_{i=0}^{n} z_i b_{i,n}(t), & t \in [0,1] \end{align}</math> which we evaluate individually using De Casteljau's algorithm.
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