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Diffuse reflection
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==Interreflection== ''Diffuse interreflection'' is a process whereby [[light]] reflected from an object strikes other objects in the surrounding area, illuminating them. Diffuse interreflection specifically describes light reflected from objects which are not shiny or [[specular]]. In real life terms what this means is that light is reflected off non-shiny surfaces such as the ground, walls, or fabric, to reach areas not directly in view of a light source. If the diffuse surface is [[color]]ed, the reflected light is also colored, resulting in similar coloration of surrounding objects. In [[3D computer graphics]], diffuse interreflection is an important component of [[global illumination]]. There are a number of ways to model diffuse interreflection when rendering a scene. [[Radiosity (3D computer graphics)|Radiosity]] and [[photon mapping]] are two commonly used methods.
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