Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Elric!
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Reception== Matthew Gabbert reviewed ''Elric!'' in ''[[White Wolf (magazine)|White Wolf]]'' #39 (1994), rating it a 3 out of 5 and stated that "As a stand-alone, complete game system, ''Elric!'' succeeds, especially for those only recently introduced to Moorcock's tragic hero. For fans of ''Stormbringer'', the Conversion Rules allow you to update your Young Kingdoms veterans, if you feel the need."<ref name="WW39">{{Cite magazine |last=Gabbert |first=Matthew |date=1994|title=Capsule Reviews |magazine= [[White Wolf Magazine]] |number=39 |page=68-69 |url=https://imgur.com/a/gao1LxS}}</ref> In Issue 79 of the French games magazine ''[[Casus Belli (magazine)|Casus Belli]]'', Tristan Lhomme called ''Elric!'' "the designated successor to ''Stormbringer'' and yet a new game, vastly different from its illustrious predecessor." Lhomme warned players of ''Stormbringer'' "be careful: the entire universe has been rewritten. And even if [the new designers] read the same novels as Ken St-André (''Stormbringer''{{'}}s dad), they obviously didn't remember the same things. In fact, they systematically favored the most sinister and despairing elements, making ''Elric!'' a terribly dark game, which well deserves its subtitle 'Dark Fantasy'." Lhomme thought that the revision of the rules was needed, writing, "the ''Stormbringer'' system was ten years old and had aged quite badly. Of course, the substance remains the same: the good old Basic RolePlaying Game (BRPG). Regulars will be on familiar ground: the seven usual characteristics and around thirty skills rated out of 100. However, this version of the BRPG reserves enough good surprises to deserve more than a passing glance." Lhomme called the new magic system "remarkable" but found the best part of the new rules to be the combat system, calling it "undoubtedly the most efficient simulation that could be obtained starting from Basic Role-Playing. It remains simple to manage, while offering enough complexity to please gaming fanatics of the simulation." Lhomme thought that the game's strength was its "fluid and officient" system, but that the writing was often too dense and the rulebook suffered from a lack of illustrations. Lhomme concluded, "''Elric!'' largely lives up to what one might expect: a very good game, which has everything it takes to take over from ''Stormbringer'': more adult and more desperate than its predecessor, and more oriented towards the discovery of the world of the Young Kingdoms than towards the creation of hyper-powerful characters clad in combat demons."<ref>{{cite magazine | last =Lhomme| first =Tristan| title =Têtes d'Affiches | magazine = [[Casus Belli (magazine)|Casus Belli]] | issue =79 | pages =33 | date =1994 | language =fr }}</ref> In Issue 17 of ''[[Australian Realms]]'', Richard Watts warned about the dark spirit of the game, saying, "For the referee, the challenge of making such a world attractive, not to mention enjoyable and dramatically satisfying for the players, is greater than in most fantasy games. The reward of a satisfying campaign is correspondingly high." Watts also noted, "''Elric!'' requires referees with keen minds. Not only must you balance the players' freedom with the direction of your plot, you must also ensure that the game's overall mood and atmosphere are dark without being claustrophobic." Watts concluded, "It is the nature of beauty, and the attraction, that it is transient. So too is any campaign, and sooner or later yours must end, and a presumably, the world along with it. But if your game has been rewarding, rich, dramatic and inspirational, its death will be greeted, not with disappointment, but with satisfaction."<ref name=ar /> In Issue 77 of the Israeli magazine ''Wiz'', David Silberstein liked the game, saying, "The game system itself is excellent, easy to learn and play, and basically combines everything a great fantasy game should have. Beyond that, you will find lots of ideas and tips for players and beginners so there is no room for worry."<ref>{{cite magazine | last =Silberstein| first =David| title =Role-Playing | magazine = Wiz | issue =77| pages =47| date =September 1997| language =Hebrew}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)