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Fighting game
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====Special attacks and combos==== An integral feature of fighting games is the use of "special attacks", also called "secret moves",<ref name="essential50" /> that employ combinations of directional inputs and button presses to perform a particular move beyond basic punching and kicking.<ref>{{cite web |author=Towell, Justin |title=The Best Special Attacks Ever |url=http://www.gamesradar.com/the-best-special-attacks-ever/ |url-status=live |archive-url=https://web.archive.org/web/20120126204346/http://www.gamesradar.com/the-best-special-attacks-ever/ |archive-date=January 26, 2012 |access-date=January 29, 2009 |publisher=GamesRadar}}</ref> Some special moves, which play an animation portraying an aspect of the character's personality, are referred to as [[Taunting#Video games|taunts]]. Originated by Japanese company SNK in ''[[Art of Fighting]]'' (1992),<ref>''Arcade Mania!'', pp. 100β101.</ref><ref>{{cite web |author=Park, Andrew |date=June 5, 2007 |title=Art of Fighting Anthology Review |url=http://uk.gamespot.com/ps2/action/artoffightinganthology/review.html?tag=summary;read-review |url-status=dead |archive-url=https://archive.today/20120717135451/http://uk.gamespot.com/ps2/action/artoffightinganthology/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review |archive-date=July 17, 2012 |access-date=January 11, 2009 |website=GameSpot}}</ref> these add humor, and they affect gameplay in certain games, such as improving the strength of other attacks.<ref>{{cite web |author=Rose, Martyn |title=Designing Kung-Fu Chaos, Part 3 |url=http://www.xbox.com/en-US/games/k/kungfuchaos/themakers5.htm |archive-url=https://web.archive.org/web/20081205175426/http://www.xbox.com/en-US/games/k/kungfuchaos/themakers5.htm |archive-date=December 5, 2008 |access-date=January 11, 2009 |publisher=Xbox.com}}</ref> Some characters have unusual taunts, like [[Dan Hibiki]] from ''[[Street Fighter Alpha]]''.<ref>{{cite web |title=Top 20 Street Fighter Characters of All Time |url=http://www.gamedaily.com/articles/galleries/top-20-street-fighter-characters-of-all-time/?page=3 |archive-url=https://web.archive.org/web/20090301120425/http://www.gamedaily.com/articles/galleries/top-20-street-fighter-characters-of-all-time/?page=3 |archive-date=March 1, 2009 |access-date=January 11, 2009 |publisher=[[GameDaily]]}}</ref><ref>{{cite web |title=Top 25 Most Bizarre Fighting Characters |url=http://www.gamedaily.com/articles/galleries/top-25-most-bizarre-fighting-characters/?page=24 |archive-url=https://web.archive.org/web/20090206220705/http://www.gamedaily.com/articles/galleries/top-25-most-bizarre-fighting-characters/?page=24 |archive-date=February 6, 2009 |access-date=January 11, 2009 |publisher=[[GameDaily]]}}</ref> Combos that chain several attacks are fundamental to the genre since ''Street Fighter II'' (1991).<ref name="Edge Street Fighter II">{{cite magazine |year=2003 |title=The making of ''Street Fighter II'' |magazine=Edge Presents Retro |issue='The Making of...' Special |quote=[Combos] became the base for future fighting titles}}</ref> Most fighting games display a "combo meter" of progress through a combo. The effectiveness of such moves often relates to the difficulty of execution and the degree of risk. These moves are often challenging, requiring excellent memory and timing.<ref name="fundamentals" />
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