Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Framebuffer
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Memory access == While framebuffers are commonly accessed via a [[Memory-mapped I/O|memory mapping]] directly to the CPU memory space, this is not the only method by which they may be accessed. Framebuffers have varied widely in the methods used to access memory. Some of the most common are: * Mapping the entire framebuffer to a given memory range. * Port commands to set each pixel, range of pixels or palette entry. * Mapping a memory range smaller than the framebuffer memory, then [[bank switching]] as necessary. The framebuffer organization may be [[packed pixel]] or [[Planar (computer graphics)|planar]]. The framebuffer may be [[all points addressable]] or have restrictions on how it can be updated.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)