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Game mechanics
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=== Categorization === Scholars organize game mechanics into categories, which they use (along with theme and gameplay) to [[game classification|classify games]]. For example, in ''Building Blocks of Tabletop Game Design'', Geoffrey Engelstein and Isaac Shalev classify game mechanisms into categories based on game structure, turn order, actions, resolution, victory conditions, uncertainty, economics, auctions, worker placement, movement, area control, set collection, and card mechanisms.<ref>{{Cite book |last1=Engelstein |first1=Geoffrey |url=https://books.google.com/books?id=unU-wwEACAAJ |title=Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms |last2=Shalev |first2=Isaac |date=2020 |publisher=CRC Press |isbn=978-1-138-36552-0 |language=en}}</ref>
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