Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Gameplay
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Playability== Playability is a measure of the quality of gameplay. Playability represents the ease, quantity, or duration that a game can be played.<ref>[http://www.usabilityfirst.com/glossary/term_657.txl Usability First: Usability Glossary: playability<!-- Bot generated title -->] {{webarchive|url=https://web.archive.org/web/20091018082237/http://www.usabilityfirst.com/glossary/term_657.txl |date=2009-10-18 }}</ref> Playability evaluative methods target games to improve design, while player experience evaluative methods target players to improve gaming.<ref name="nackeDiGRA"/> Different scholars analyze playability according to different sets of criteria. For example, in ''Playability: analyzing user experience in video games'', the researchers define playability as a set of properties that describe player experience using a specific game system: satisfaction, learning, efficiency, immersion, motivation, emotion, and socialization.<ref name=Gonzalez2012>{{cite journal|last=González Sánchez|first=J. L.|author2=Gutiérrez Vela, F.L. | author3=Montero Simarro, F. | author4=Padilla-Zea, N.|title=Playability: analysing user experience in video games|journal=Behaviour & Information Technology|date=31 Aug 2012|volume=31|issue=10|pages=1033–1054|doi=10.1080/0144929X.2012.710648|s2cid=7073571}}</ref> However, in ''A video game's elements ontology'', the researchers define the facets of playability as: intrinsic, mechanical, interactive, artistic, personal, and social.<ref>{{Cite web |last1=González Sánchez |first1=J. L. |last2=Gutiérrez Vela |first2=F. L. |website=Stanford Ontology Library|url=http://lsi.ugr.es/joseluisgs/videojuegos.owl |archive-url=https://web.archive.org/web/20100603184631/http://lsi.ugr.es/joseluisgs/videojuegos.owl|archive-date=2010-06-03|date=2010-06-03|title=A video game's elements ontology|publisher=University of Granada |location=Spain}}</ref> These concepts of "playability" are not to be confused with the ability to control (or play) characters in multi-character games such as [[role playing game]]s or [[fighting game]]s, or factions in [[real-time strategy]] games.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)