Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Gamer
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Psychology== {{Main|Learning curve#Difficulty curves in video games}} [[Shigeru Miyamoto]] says that "I think that first a game needs a sense of accomplishment. And you have to have a sense that you have done something, so that you get that sense of satisfaction of completing something."<ref>How the inventor of Mario designs a game β Vox</ref> In April 2020, researchers found that top gamers shared the same [[mental toughness]] as [[Olympic Games|Olympian athletes]].<ref name="QUT-20200611">{{cite news |publisher=Queensland University of Technology |title=Elite gamers share mental toughness with top athletes, study finds β The influence of mental toughness in elite esports |url=https://www.eurekalert.org/pub_releases/2020-06/quot-egs061120.php |date=11 June 2020 |work=[[EurekAlert!]] |access-date=11 June 2020 |archive-date=June 11, 2020 |archive-url=https://web.archive.org/web/20200611184638/https://www.eurekalert.org/pub_releases/2020-06/quot-egs061120.php |url-status=live }}</ref><ref name="FIP-20200423">{{cite journal |author=Poulus, Dylan |display-authors=et al. |title=Stress and Coping in Esports and the Influence of Mental Toughness |date=23 April 2020 |journal=[[Frontiers in Psychology]] |volume=11 |page=628 |doi=10.3389/fpsyg.2020.00628 |pmid=32390900 |pmc=7191198 |doi-access=free }}</ref> Escapism is a major factor in why individuals enjoy gaming. This idea of being in another world while gaming has become very common with gamers, these video games create a new world where these gamers feel they fit in and can control what is going on'''.'''<ref>{{Cite journal|last1=Giardina|first1=Alessandro|last2=Starcevic|first2=Vladan|last3=King|first3=Daniel L.|last4=Schimmenti|first4=Adriano|last5=Di Blasi|first5=Maria|last6=Billieux|first6=JoΓ«l|date=2021-09-23|title=Research Directions in the Study of Gaming-Related Escapism: a Commentary to Melodia, Canale, and Griffiths (2020)|journal=International Journal of Mental Health and Addiction|volume=21 |issue=2 |pages=1075β1081 |doi=10.1007/s11469-021-00642-8|s2cid=237611120|issn=1557-1874|doi-access=free|hdl=10447/520312|hdl-access=free}}</ref> Gaming is a form of escapism,<ref>{{cite book |last1=Muriel |first1=Daniel |url=https://books.google.com/books?id=cHhQDwAAQBAJ&pg=PT121 |title=Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society |last2=Crawford |first2=Garry |publisher=Taylor & Francis |year=2018 |isbn=978-1-317-22392-4 |page=121 |access-date=April 9, 2020 |archive-url=https://web.archive.org/web/20230125231331/https://books.google.com/books?id=cHhQDwAAQBAJ&pg=PT121 |archive-date=January 25, 2023 |url-status=live}}</ref> [[Hideo Kojima]] states that "If the player isn't tricked into believing that the world is real, then there's no point in making the game."<ref name="Holmes2012">{{cite book |last=Holmes |first=Dylan |url=https://books.google.com/books?id=DFBzOO17SHcC&pg=PA83 |title=A Mind Forever Voyaging: A History of Storytelling in Video Games |publisher=Dylan Holmes |year=2012 |isbn=978-1-4800-0575-4 |page=83 |access-date=April 9, 2020 |archive-url=https://web.archive.org/web/20230125231331/https://books.google.com/books?id=DFBzOO17SHcC&pg=PA83 |archive-date=January 25, 2023 |url-status=live}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)