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Gold Box
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===Spin-off to MMO=== All of the online RPGs of the 1980s were text-based [[Multi-user dungeon|MUD]]s, describing the action in the style of ''[[Rogue (video game)|Rogue]]'' or [[Will Crowther]]'s original ''[[Colossal Cave Adventure|Adventure]]'' game. Stormfront's [[Don Daglow]] had been designing games for [[AOL]] for several years, and the new alliance of SSI, TSR, America On-Line, and Stormfront led to the development of ''[[Neverwinter Nights (1991 video game)|Neverwinter Nights]]'', the first graphical [[MMORPG]], which ran on AOL from 1991 to 1997. ''NWN'' was a multi-player implementation of the Gold Box engine,<ref>{{cite book | author1=Mulligan, Jessica | author2=Patrovsky, Bridgette | title=Developing Online Games: An Insider's Guide | date=2003 | page=455 | publisher=New Riders | isbn=1-59273-000-0}}</ref> and was the most popular features on AOL's service,<ref>{{cite web|first=Justin|last=Olivetti|title=The Game Archaeologist and the Nights of Old Winter|work=The Game Archaeologist: The complete history of classic MMOs|publisher=Engadget|date=2007-02-23|url=https://www.engadget.com:80/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/|access-date=2018-08-12|url-status=dead|archive-url=https://web.archive.org/web/20151012215738/http://www.engadget.com/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/|archive-date=2015-10-12}}</ref> raising between US$5 million and US$7 million annually to the company from 1992 to 1997.<ref>{{cite book |author1=Mulligan, Jessica |author2=Patrovsky, Bridgette |title=Developing Online Games: An Insider's Guide |date=2003 |page=12 |publisher=New Riders |isbn=1-59273-000-0}}</ref> It paved the way for later hits such as ''[[Ultima Online]]'' (1997) and ''[[EverQuest]]'' (1999).{{r|gamebanshee}}
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