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Handheld electronic game
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==Handhelds today== [[Image:Brick Game.png|80 px|thumb|right|Brick Game]] Despite the increasing sophistication of handheld consoles such as the [[Nintendo Switch]], dedicated handhelds continue to find a niche. Among [[technophilia|technophilic]] gamer subcultures like [[Akiba-kei]], unique control schemes like that of the 2008 [[Tuttuki Bako]] have been proven salable due to novelty, but dedicated handhelds such as this are uncommon. Adult fads such as [[blackjack]], [[poker]], and [[Sudoku]] also spawn dozens of original and knockoff handheld games. The Chinese/Russian '''Brick Game''', popular in the early 1990s, includes games using a 10 Γ 20 block grid as a crude, low resolution [[dot matrix]] screen. Such devices often have many variations of ''[[Tetris]]'' and sometimes even other kinds of games like [[racing video game|racing]], ''[[Breakout (video game)|Breakout]]'' or even [[shoot 'em up]], such as those resembling ''[[Galaga]]'' or ''[[Battle City]]'', where one block projects blocks at the "enemy" blocks. The most advanced of these designs usually have 26 distinct games sorted in [[alphabet|alphabetical letters]] and feature multi-channel sound, voice synthesis or digital sounds samples, and internal [[CMOS]] memory which can save the current game progress and high scores when the system is turned off. Many of these handhelds with a dozen such games are marketed as having hundreds or even thousands of games (e.g. "9999 in 1"), though the vast majority are just different speed and difficulty settings. The most basic can now be sold as low as $1. Brick Games are very popular in Brazil<ref>{{Cite web |date=2012-02-22 |title=Os saudosos minigames β’ Tecnoblog |url=https://tecnoblog.net/especiais/os-saudosos-minigames/ |access-date=2025-05-18 |website=Tecnoblog |language=pt-br}}</ref> At the lowest end of handheld game sophistication, there is also the "avoid/catch the falling objects" game. These games are controlled with 2 movement buttons, and sport a screen with a column of player positions, and rows of projectiles to animate towards the player. The player and projectiles could be any picture, from tanks dodging missiles to a dog catching sausages.
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