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Hero System
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====Point Cost==== Each power has a base point cost for a given effect. This could be, for example, a certain number of points per six-sided-die (or "d6") of damage inflicted upon a foe. Powers can have both advantages and limitations. Both are modifiers applied at different stages in calculating cost. These modifiers are typically changes of Β±{{frac|1|4}}, but can range up to Β±2 or even higher. After the base cost is calculated, advantages are applied. These, which can make a power more useful, typically expand its effectiveness or make it more powerful, and thus make it more expensive. Once advantages are applied, the base cost becomes the Active Cost. The Active Cost is calculated as an intermediate step as it is required to calculate certain figures, such as range, END usage, difficulty of activation rolls, and other things. The formula for calculating the Active Cost is: :'''Active Cost''' = '''Base Cost''' Γ (1 + ''Advantages'') Once Active Cost is calculated, limitations are applied. These represent shortcomings in the power, lessened reliability or situations in which the power can not be used. Limitations are added separately as positive numbers, even though they are listed as negative. The Real Cost of the power is then determined by: :'''Real Cost''' = '''Active Cost''' / (1 + ''Limitations'') The Real Cost is the amount the character must actually pay for the Power.
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