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Kung-Fu Master (video game)
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==Ports== In June 1985, the game was released for the [[Nintendo Entertainment System]], known as the Famicom in Japan.<ref name="Iwata">{{cite web |title=Original Super Mario Developers: The New Guys, Too! |url=http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/1 |website=[[Iwata Asks]] |publisher=[[Nintendo]] |date=February 1, 2011 |access-date=12 April 2021}}</ref> It was released as ''Spartan X'' in Japan, before releasing internationally as ''Kung Fu'' in North America and [[PAL regions]]. The game was converted and published by [[Nintendo]], with the port designed and directed by [[Shigeru Miyamoto]].<ref name="Micom">{{cite journal |last1=Yamashita |first1=Akira |title=Shigeru Miyamoto Interview: Profile of Shigeru Miyamoto |journal=[[:ja:マイコンBASICマガジン|Micom BASIC]] |date=8 January 1989 |issue=1989–02 |language=ja |quote=Famicom (as director & game designer) - ''Hogan's Alley'', ''Excitebike'', ''Super Mario Bros.'', ''The Legend of Zelda'', ''Wild Gunman'', ''Duck Hunt'', ''Devil World'', ''Spartan X''}}</ref> He led the Nintendo development team responsible for porting the Famicom port. He was interested in porting ''Kung-Fu Master'' due to its side-scrolling action gameplay, which was something he had in mind for the platformer genre, so he wanted to gain experience developing side-scrolling games with ''[[Excitebike]]'' (1984) and ''Kung Fu''.<ref name="Miyamoto">{{cite AV media |people=[[Shigeru Miyamoto]] |date=December 2010 |title=Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 |language=Japanese |url=https://www.youtube.com/watch?v=DNa0M1gymgA |publisher=[[Nintendo Channel]] |access-date=12 April 2021}}</ref> [[Koji Kondo]] also worked on the Famicom port, designing the sound effects.<ref name="Iwata"/> In the NES version, Thomas is closely modelled after [[Jackie Chan]], making it the first video game to feature a real-life person.<ref>{{cite magazine |title=Bravo World Record! |magazine=[[Famicom Tsūshin]] |date=16 April 1993 |issue=226 |page=91 |lang=ja |url=https://archive.org/details/famitsu-issue-226-apr-1993/page/91}}</ref> The game was ported to the [[Atari 2600]] by programmer Dan Kitchen (brother of [[Garry Kitchen]]), shortly after he had ported ''[[Ghostbusters (1984 video game)|Ghostbusters]]'' (1984) to the Atari 2600. This port of ''Kung-Fu Master'' is considered a significant programming feat considering the technical limitations of the Atari 2600.<ref name="RG"/> ''Kung-Fu Master'' was also ported to the [[Atari 7800]],<ref name=man7800/> [[Amstrad CPC]], [[Apple II]], [[Commodore 64]], [[MSX]] (Irem/[[ASCII Corporation|ASCII]] version as ''Seiken Achō''), [[PlayChoice-10]] (arcade, nearly the same as the NES version), and [[ZX Spectrum]].
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