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Mega Man Network Transmission
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==Reception== {{Video game reviews |GR=66.12%<ref name="gr">{{cite web|title=''Mega Man Network Transmission'' for GameCube|url=http://www.gamerankings.com/gamecube/562262-mega-man-network-transmission/index.html|work=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=May 22, 2010}}</ref> |MC=65/100<ref name="mc">{{cite web|title=''Mega Man Network Transmission'' for GameCube|url=https://www.metacritic.com/game/mega-man-network-transmission/critic-reviews/?platform=gamecube|work=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=January 1, 2012|archive-date=March 6, 2025|archive-url=https://archive.today/20250306164014/https://www.metacritic.com/game/mega-man-network-transmission/critic-reviews/?platform=gamecube|url-status=live}}</ref> |EGM=6/10<ref>{{cite magazine|author=''Electronic Gaming Monthly'' staff|magazine=[[Electronic Gaming Monthly]]|date=June 2003|issue=167|title=Review Crew: ''Mega Man Network Transmission''|page=120|publisher=[[Ziff Davis]]|issn=1058-918X}}</ref> |EuroG=6/10<ref name="eurorev"/> |Fam=28/40<ref>{{cite web|author=Kontul, Christian|date=February 26, 2003|title=News - New ''Famitsu'' Reviews!|url=http://www.gamesarefun.com/news.php?newsid=2428|publisher=GamesAreFun|access-date=June 19, 2010|archive-url=https://web.archive.org/web/20110611235700/http://www.gamesarefun.com/news.php?newsid=2428|archive-date=2011-06-11}}</ref> |G4={{rating|2|5}}<ref name="g4rev">{{cite web|author=Miller, Skyler|date=August 19, 2004|title=''Mega Man Network Transmission'' for GameCube - Reviews|url=http://www.g4tv.com/games/gc/18944/mega-man-network-transmission/review/|archive-url=https://archive.today/20130123153500/http://www.g4tv.com/games/gc/18944/mega-man-network-transmission/review/|url-status=dead|archive-date=January 23, 2013|publisher=[[G4 (U.S. TV channel)|G4]]|access-date=June 19, 2010}}</ref> |GSpot=6.7/10<ref name="gspotrev"/> |GSpy={{rating|4|5}}<ref name="gspyrev"/> |GamePro={{rating|3.5|5}}<ref>{{cite magazine|author=Star Dingo|date=June 16, 2003|title=''Mega Man: Network Transmission'' Review|url=http://www.gamepro.com/article/reviews/29816/mega-man-network-transmission/|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|access-date=June 17, 2010|archive-url=https://web.archive.org/web/20110607072045/http://www.gamepro.com/article/reviews/29816/mega-man-network-transmission/|archive-date=June 7, 2011}}</ref> |IGN=6.7/10<ref name="ignrev"/> |NP=7.2/10<ref>{{cite magazine|author=''Nintendo Power'' staff|magazine=[[Nintendo Power]]|publisher=[[Nintendo|Nintendo of America]]|title=Now Playing: ''Mega Man Network Transmission''|issue=170|page=144|date=July 2003|issn=1041-9551}}</ref> }} [[Media Create]] sales data for Japan shows that ''Mega Man Network Transmission'' sold 23,147 copies during its first week on sale, 9,041 copies during its second week, 7,859 copies during its third week, and 4,679 copies during its fifth week.<ref>{{cite magazine|author=Fennec Fox|date=March 14, 2003|title=Top 30 Japanese Video Games 03/09/03|url=http://www.gamepro.com/article/news/28551/top-30-japanese-video-games-03-09-03/|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|access-date=June 20, 2010|archive-url=https://web.archive.org/web/20110607072721/http://www.gamepro.com/article/news/28551/top-30-japanese-video-games-03-09-03/|archive-date=June 7, 2011}}</ref><ref>{{cite magazine|author=Fennec Fox|date=March 21, 2003|title=Top 30 Japanese Video Games 03/16/03|url=http://www.gamepro.com/article/news/28624/top-30-japanese-video-games-03-16-03/|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|access-date=June 20, 2010|archive-url=https://web.archive.org/web/20110607072742/http://www.gamepro.com/article/news/28624/top-30-japanese-video-games-03-16-03/|archive-date=June 7, 2011}}</ref><ref>{{cite magazine|author=Fennec Fox|date=March 28, 2003|title=Top 30 Japanese Video Games 03/23/03|url=http://www.gamepro.com/article/news/28718/top-30-japanese-video-games-03-23-03/|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|access-date=June 20, 2010|archive-url=https://web.archive.org/web/20110607072857/http://www.gamepro.com/article/news/28718/top-30-japanese-video-games-03-23-03/|archive-date=June 7, 2011}}</ref><ref>{{cite magazine|author=Fennec Fox|date=April 11, 2003|title=Top 30 Japanese Video Games 04/06/03|url=http://www.gamepro.com/article/news/28926/top-30-japanese-video-games-04-06-03/|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|access-date=June 20, 2010|archive-url=https://web.archive.org/web/20110607072914/http://www.gamepro.com/article/news/28926/top-30-japanese-video-games-04-06-03/|archive-date=June 7, 2011}}</ref> A total of 79,360 copies were sold in the country by the end of 2003.<ref>{{cite web|title=2003εΉ΄γγ¬γγ²γΌγ γ½γγε£²γδΈγTOP300|trans-title=2003 ''Weekly Famitsu'' Top 300|url=http://geimin.net/da/db/2003_ne_fa/index.php|publisher=Geimin.net|language=Japanese|access-date=May 22, 2010|url-status=dead|archive-url=https://web.archive.org/web/20150627132904/http://geimin.net/da/db/2003_ne_fa/index.php|archive-date=June 27, 2015 }}</ref> A bargain-priced version of the game was released in Japan on March 18, 2004.<ref>{{cite magazine|author=''Famitsu'' staff|title=γγγ―γγ³ γ¨γ°γΌ γγ©γ³γΉγγγ·γ§γ³ (Best Price!)|trans-title=Rockman EXE Transmission (Best Price!)|url=http://www.famitsu.com/review/title/0000/0000/0006/3334/|magazine=[[Famitsu]]|publisher=[[Enterbrain]]|language=Japanese|access-date=June 17, 2011|archive-date=March 4, 2016|archive-url=https://web.archive.org/web/20160304063923/http://www.famitsu.com/review/title/0000/0000/0006/3334/|url-status=live}}</ref> According to [[NPD Group]], ''Network Transmission'' sold 30,224 copies in North America, making it the eighth best-selling GameCube game in the region for the month of June 2003.<ref>{{cite web|author=Jones, Ashley|date=July 22, 2003|title=News: U.S.A. Sales For Consoles|url=http://www.n-europe.com/news.php?nid=4989|publisher=N-Europe|access-date=May 22, 2010|archive-url=https://web.archive.org/web/20061209175701/http://www.n-europe.com/news.php?nid=4989|archive-date=2006-12-09}}</ref> ''Mega Man Network Transmission'' has been met with mixed critical reception. The game currently holds scores of 67% on [[GameRankings]] and 65 out of 100 on [[Metacritic]].<ref name="gr"/><ref name="mc"/> A point of contention for many critics was the game's [[difficulty level]]. Skyler Miller of [[G4 (U.S. TV channel)|G4]] summarized, "''Network Transmission'' is painfully difficult not because of any genuine challenge, but because of its cheap enemies, frustrating weapons setup, and unnecessary complications. For example, you can only save after beating a boss, which is common in the ''Mega Man'' series. It's tedious to have to wade your way through the relatively straightforward levels time and time again only to meet instant death against a boss."<ref name="g4rev"/> [[GameSpy]]'s Benjamin Turner felt that the difficulty level was unbalanced rather than too steep, and that once a player gains a foothold on the gameplay and collects enough Battle Chips and power-ups, the challenge subsides.<ref name="gspyrev"/> Reviewers for [[Eurogamer]], [[IGN]], and [[GameSpot]] all similarly agreed that the greatest difficulty is presented toward the game's start, particularly with its first few boss battles.<ref name="gspotrev"/><ref name="ignrev"/><ref name="eurorev"/> Opinions on the visuals and audio in ''Network Transmission'' have been decidedly split. Turner found the music perfectly fitting, but stated, "You may also be disappointed that the graphics don't quite push the GameCube. They're generally okay, and even pretty a few times, but overall the visuals are a bit spartan."<ref name="gspyrev"/> [[Jeff Gerstmann]] of GameSpot described the backgrounds and animation as appropriate, that the Japanese voice acting matched the characters, and that the music was upbeat. However, he found the art style lacking in personality, the weapon effects and summons "understated", and the sound effects "underdeveloped".<ref name="gspotrev"/> IGN's [[Matt Casamassina]] was conversely impressed by the art style, backgrounds, and frame rate, but disliked the graphics as a whole, proclaiming, "It's a brand new product, but it looks like it could have been released on [[PlayStation (console)|PlayStation 1]], or perhaps even on [[Super Nintendo Entertainment System|Super Nintendo]]."<ref name="ignrev"/> Miller found the game's use of cel-shading useless and the titular protagonist "the weakest link of all, looking undefined, vague, and more than a little awkward".<ref name="g4rev"/> The game's integration of Battle Chips into the side-scroller genre was admired by some reviewers. Casamassina was entertained by discovering and capitalizing on which chips are useful against which enemies.<ref name="ignrev"/> Turner was impressed by the random shuffling of chips in one's inventory and the instances of forced improvisation on the player's part.<ref name="gspyrev"/> Tom Bramwell of Eurogamer expressed satisfaction with having the needed chips at the right times, but admitted frustration with having to disarm oneself to organize them. He asserted, "Even glancing at what you might move to the top of the list involves sending the blue bomber's current chips back to the 'Folder', leaving you with a choice between edging forward with the paltry chargeable beam weapon and standing around waiting for your Custom bar to fill up again."<ref name="eurorev"/>
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