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Microsoft XNA
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===XNA Game Studio=== {{main|Microsoft XNA Game Studio}} XNA Game Studio is a [[programming environment]] for development of games.<ref name="XGS">{{cite web |date=2012-07-31 |title=Developing games |url=https://msdn.microsoft.com/library/windows/apps/hh452744 |archive-url=https://web.archive.org/web/20120830190204/https://msdn.microsoft.com/library/windows/apps/hh452744 |archive-date=2012-08-30 |access-date=2007-03-20 |website=[[MSDN]]}}</ref> Five revisions have been released so far, but as of 2015, no new versions will be developed.<ref>{{cite web |last=Hruska |first=Joel |date=February 1, 2013 |title=Microsoft kills XNA |url=http://www.extremetech.com/gaming/147289-microsoft-kills-xbox-360pc-cross-platform-development-declares-directx-no-longer-evolving |website=[[ExtremeTech]]}}</ref> XNA Game Studio Express was the first version released on August 30, 2006, and was intended for students, hobbyists, and independent game developers.<ref name="gamefeststudioexpress">{{Cite web |date=2006-08-13 |title=Microsoft Invites the World to Create Its Own Xbox 360 Console Games for the First Time |url=http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx |archive-url=https://web.archive.org/web/20060820071806/http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx |archive-date=2006-08-20 |website=[[Microsoft]]}}</ref><ref>{{Cite web |last= |title=XNA Game Studio Express |url=http://msdn.microsoft.com/en-us/xna/aa937795.aspx |archive-url=https://web.archive.org/web/20080907054026/http://msdn.microsoft.com/en-us/xna/aa937795.aspx |archive-date=2008-09-07 |access-date=2023-02-21 |website=[[MSDN]] |language=en-us}}</ref> It was available as a free download. Express provides basic "starter kits" for rapid development of specific genres of games, such as [[platform game]]s, [[real-time strategy]], and [[first-person shooter]]s. Developers could create [[Microsoft Windows|Windows]] games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA Creator's Club members. XNA Game Studio 2.0 was released on December 13, 2007.<ref>{{Cite web |title=XNA Creators Club Online - Quick Start Guide |url=http://creators.xna.com/Education/GettingStarted.aspx |archive-url=https://web.archive.org/web/20080907054026/http://msdn.microsoft.com/en-us/xna/aa937795.aspx |archive-date=2008-09-07 |website=[[MSDN]]}}</ref> XNA Game Studio 2.0 features the ability to be used with all versions of [[Visual Studio 2005]] (including the free [[Microsoft Visual C Sharp|Visual C# 2005 Express Edition]]),<ref>{{Cite web |title=XNAtutorial.com |url=http://www.xnatutorial.com/ |archive-url=https://web.archive.org/web/20061023143721/http://www.xnatutorial.com/ |archive-date=2006-10-23 |website=XNA Tutorial}}</ref> a networking API using [[Xbox Live]] on both Windows and Xbox 360 and better device handling.<ref>{{Cite web |title=XNA Team Blog : XNA Game Studio 2.0 Released<!-- Bot generated title --> |url=http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx |url-status=dead |archive-url=https://web.archive.org/web/20090826074513/http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx |archive-date=2009-08-26 |access-date=2007-12-13 |website=[[MSDN]]}}</ref> XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the [[Zune]] platform and adds [[Xbox Live]] community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010.<ref>{{cite web |date=September 16, 2010 |title=XNA Game Studio 4.0 Available for Download |url=http://blogs.msdn.com/b/xna/archive/2010/09/16/xna-game-studio-4-0-available-for-download.aspx |url-status=dead |archive-url=https://web.archive.org/web/20110807063152/http://blogs.msdn.com/b/xna/archive/2010/09/16/xna-game-studio-4-0-available-for-download.aspx |archive-date=2011-08-07 |access-date=September 16, 2010 |work=XNA Game Studio Team Blog |publisher=Microsoft}}</ref> It added support for the [[Windows Phone]] platform (including 3D hardware acceleration), framework hardware profiles, configurable effects, built-in state objects, graphics device scalars and orientation, cross-platform and [[multi-touch]] input, microphone input and buffered audio playback, and [[Visual Studio 2010]] integration.<ref name="XNA 4 new">{{cite web |title=What's New in XNA Game Studio 4.0 |url=http://msdn.microsoft.com/en-us/library/bb417503.aspx |archive-url=https://web.archive.org/web/20080919084549/http://msdn.microsoft.com/en-us/library/bb417503.aspx |archive-date=2008-09-19 |access-date=September 16, 2010 |work=MSDN |publisher=Microsoft}}</ref> XNA "Game Studio 4.0 Refresh" was released on 6 October 2011, and added support for Windows Phone 7.5 (Mango), and [[Visual Basic]].<ref name="xna game studio 4.0 refresh">{{cite web | url=http://www.microsoft.com/en-us/download/details.aspx?id=27599 | title=XNA Game Studio 4.0 Refresh | publisher=Microsoft | work=Downloads | date=October 6, 2011}}</ref>
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