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Might and Magic
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==Gameplay== The majority of the gameplay takes place in [[medieval fantasy]] settings, while later sections of the games are often based on [[science fiction]] tropes, the transition often serving as a plot twist. The player controls a party of [[player character]]s, which can consist of members of various [[character class]]es. The game world is presented to the player in [[First-person shooter|first person]] perspective. In the earlier games the interface is very similar to that of ''[[The Bard's Tale (1985 video game)|Bard's Tale]]'', but from ''[[Might and Magic VI: The Mandate of Heaven]]'' onward, the interface features a three-dimensional environment. Combat is turn-based, though the later games allowed the player to choose to conduct combat in real time. The game worlds in all of the Might and Magic games are quite large, and a player can expect each game to provide several dozen hours of gameplay. It is usually quite combat-intensive and often involves large groups of enemy creatures. Monsters and situations encountered throughout the series tend to be well-known fantasy staples such as giant [[rat]]s, [[werewolf]] curses, [[dragon]] flights and [[zombie]] hordes, rather than original creations. ''Isles of Terra'' and the ''Xeen'' games featured a more distinct environment, blending fantasy and science fiction elements in a unique way. The ''Might and Magic'' games have some [[replay value]] as the player can choose their party composition, develop different skills, choose sides, do quests in a different order, hunt for hidden secrets and [[easter egg (media)|easter eggs]], and/or change difficulty level.
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