Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Mobile game
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Different platforms== {{main|Mobile software}} Mobile games have been developed to run on a wide variety of platforms and technologies. These include the (today largely defunct) [[Palm OS]], [[Symbian]], [[Adobe Flash Lite]], [[NTT DoCoMo]]'s [[DoJa]], [[Sun Microsystems|Sun]]'s [[Java (programming language)|Java]], [[Qualcomm]]'s [[Qualcomm Brew|BREW]], [[WIPI (platform)|WIPI]], [[BlackBerry]], [[Nook]] and early incarnations of [[Windows Mobile]]. Today, the most widely supported platforms are [[Apple Inc.|Apple]]'s [[iOS (Apple)|iOS]] and [[Google]]'s [[Android (operating system)|Android]]. The mobile version of [[Microsoft]]'s [[Windows 10]] (formerly [[Windows Phone]]) is also actively supported, although in terms of market share remains marginal compared to iOS and Android. [[Java (programming language)|Java]] was at one time the most common platform for mobile games, however its performance limits led to the adoption of various native binary formats for more sophisticated games. Due to its ease of porting between mobile operating systems and extensive developer community, [[Unity (game engine)|Unity]] is one of the most widely used engines used by modern mobile games. Apple provides a number of proprietary technologies (such as [[Metal (API)|Metal]]) intended to allow developers to make more effective use of their hardware in iOS-native games.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)