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=== Books of Worlds === While they aren't necessary for game-play,<ref name="Referee's Rules" /> there are also two published Multiverser books with completed worlds with all the details required to be used in a campaign. Each book contains a total of 7 worlds. One world in each book is designed as a 'gather world'--a place with vast possibilities, where many players can be brought together and either work together or find their own goals and objectives independently. Also, one world in each book is a 'twin scenario' world which features two different universes whose similarities enable telling two very different settings in one description.<ref name="1st Book of Worlds">{{cite book|last=Jones|first=E. R.|title=Multiverser: 1st Book of Worlds|year=2000|publisher=Valdron|isbn=0970036817|author2=M. Joseph Young}}</ref><ref name="2nd Book of Worlds">{{cite book|last=Young|first=M. Joseph|title=Multiverser: 2nd Book of Worlds|year=2001|publisher=Valdron|isbn=0970036825|author2=Dimitrios P. Denaxas}}</ref><ref name=AlexandrianFirstBookOfWorlds>{{cite web|last=Alexander|first=Justin|title=RPGNet Reviews: Multiverser: The First Book of Worlds|url=http://thealexandrian.net/wordpress/25809/roleplaying-games/rpgnet-reviews-multiverser-the-first-book-of-worlds|work=The Alexandrian|accessdate=18 April 2013}}</ref> ==== First Book of Worlds ==== *'''NagaWorld''', a ''Gather World'' - A decidedly alien world; intentionally unearthly in several ways, hosting orange grass and moving stone bushes in a vast alien landscape. There are more secrets than any one player is expected to ever uncover. Multiverser recommends that referees start all players in NagaWorld because it veritably screams, "You're not in Kansas anymore" in ways that cannot be ignored.<ref name="1st Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''Tristan's Labyrinth''' - This world is all about the dungeon crawl—the unending inescapable dungeon crawl. The corridors go on forever and the monsters keep coming. There's an explanation for all this, but the player probably will never find it. *'''Dancing Princess''' - This is a fantasy world with a fairy-tale theme. It involves a story of the rescue of three princesses from three demons, and the player character can be the hero who does it. He can even marry the princess of his choice when it's all over.<ref name="1st Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''Mary Piper''', ''Twin Scenarios'' - The player character finds himself a stowaway on a merchant ship, and if he doesn't get tossed overboard he becomes a member of the crew, fighting pirates, moving cargo, dealing with adventures on the voyage, and otherwise buckling swashes. However, these events may take place either across the ocean blue between continents or in a spaceship between planets, depending on the referee's choice.<ref name="1st Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''Sherwood Forest''' - There is enough history of the age of King Richard to give the fables of Robin Hood a solid grounding in the realities of the day. Whether the player joins the Merry Men or takes his own stand, there are plenty of adventures to be had here.<ref name="1st Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''The Most Dangerous Game''' - A hunter who is bored of animals decides to hunt people. The player character becomes the person, and for three days has to elude his brilliant stalker, or find a way to turn the tables on him.<ref name="1st Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''The Zygote Experience''' - The player character is reborn—literally. The chapter on this world provides the referee with sufficient medical and social material to start the character at the moment of conception and convey much of the experience of going through gestation and birth, and then gives well-researched developmental materials for following the newborn to adulthood.<ref name="1st Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> ==== Second Book of Worlds ==== *'''Bah Ke'gehn''', a ''Gather World'' - A masterpiece of misdirection, this world has all the well-known trappings of hell, yet the demonic-looking locals are in some ways more humane than humans, and once they are understood. The potential for player character confusion here is complicated by the fact that to the locals, he looks like their myths of demons; that in this world magic is normal and technology is feared; and that there are a few other humans here who are quite certain (and incorrect) of where they are.<ref name="2nd Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''Prisoner of Zenda''' - Based on the classic book in which the hero has to be the substitute for the king while striving to rescue the hostage king from his evil half-brother. Combining elements of the book with various translations to the screen, this version provides an adventure in which the player character is the duplicate, and faces the difficult choices presented.<ref name="2nd Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''Farmland''', ''Twin Scenarios''- Both scenarios take place in a quiet agrarian society with pre-gunpowder levels of technology which welcome the player character readily. In one scenario, a misstep is likely to have the character tried for witchcraft and burned at the stake to attempt to save his soul. In the other, there is no threat of that, but there is a threat. Instead, alien space ships have been scouting the planet, reported by the locals as apparitions, demons, and signs in the skies, and when they invade only the player character understands what they are and how to stop them.<ref name="2nd Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''New Ice Age''' - The player character is on Earth as it might be in the survival setting of the frozen wasteland of a modern-day ice age. The chapter expands on various events and human settlements the player character may find, and it also includes information on techniques for living in such a setting.<ref name="2nd Book of Worlds" /> *'''Post-Sympathetic Man''' - This is a world in which "survival of the fittest" is taken as a religious doctrine and human competition for power, wealth, and breeding rights have been driven by modern levels of technology. Even the player who does not throw himself into the competition to survive and prosper may find his character dragged into the fray by those seeking advantage.<ref name="2nd Book of Worlds" /> *'''Industrial Complex''' - As mankind gives all its labor to machines and its land to agriculture, moving into leisurely lives in underground complexes connected by automated subways, it loses all understanding of the world in which it exists. The machines become the gods, and those who can still direct them through the correct ritual sequence of button-pushing are the priests. However, even utopia cannot last forever, and the control systems of the world may be on the verge of collapse. The player character may have to save humanity from its new destruction.<ref name="2nd Book of Worlds" /><ref name=AlexandrianFirstBookOfWorlds /> *'''The Perpetual Barbeque''' - The player character enters the scene on the morning of a town-wide picnic; but every day seems to be the morning of the picnic, and remains so until he can figure out why and undo the problem. To complicate matters, the day alternates between the most wonderful picnic in memory and an unmitigated disaster in which several people die in tragic accidents.<ref name="2nd Book of Worlds" />
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