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NetHack
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===Blessings and curses=== As in many other roguelike games, all items in ''NetHack'' are either "[[blessing|blessed]]", "uncursed", or "[[curse]]d".<ref>{{Cite web |url=http://www.nethack.org/v343/Guidebook.html#_TOCentry_21 |title=NetHack 3.4.3: Guidebook for NetHack 3.4 |publisher=Nethack.org |access-date=2010-09-08}}</ref> The majority of items are found uncursed, but the blessed or cursed status of an item is unknown until it is identified or detected through other means. Such statuses can be changed (blessed to uncursed, uncursed to cursed, and vice versa) depending on player interaction. Generally, a blessed item will be more powerful than an uncursed item, and a cursed item will be less powerful, with the added disadvantage that once it has been equipped by the player, it cannot be easily unequipped. Where an object would bestow an effect upon the character, a curse will generally make the effect harmful, or increase the amount of harm done. However, there are very specific exceptions. For example, drinking a cursed "potion of gain level" will make the character literally rise through the ceiling to the level above, instead of gaining an [[experience level]].
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