Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Normal (geometry)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Orientation=== [[Image:Surface normals.svg|right|thumb|300px|A vector field of normals to a surface]] The normal to a (hyper)surface is usually scaled to have [[Unit vector|unit length]], but it does not have a unique direction, since its opposite is also a unit normal. For a surface which is the [[Boundary (topology)|topological boundary]] of a set in three dimensions, one can distinguish between two '''normal orientations''', the '''inward-pointing normal''' and '''outer-pointing normal'''. For an [[Orientability|oriented surface]], the normal is usually determined by the [[right-hand rule]] or its analog in higher dimensions. If the normal is constructed as the cross product of tangent vectors (as described in the text above), it is a [[pseudovector]].
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)