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On2 Technologies
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===TrueMotion S=== According to the company itself, development started in the early 1990s.<ref>{{cite web|url=http://duck.com/duckfaq.html#question2 |title=Information from duck.com <!-- impossible date |access-date=1997-02-09 --> |url-status=bot: unknown |archive-url=https://web.archive.org/web/19970209090752/http://duck.com/duckfaq.html#question2 |archive-date=1997-02-09 }}</ref> The first versions of the codec were mainly targeted at and used for [[full motion video]] scenes in computer games. One of the codec's competitive advantages in this field was that, unlike [[MPEG]], it does not require a separate decoder, thus reducing costs to game publishers.<ref name="GPro62"/> At the time, MPEG's dominance was nearly secured, especially with hardware-implementations of the codec, meant to run on special hardware boards only.<ref>{{Cite book|url=https://books.google.com/books?id=MN2EAgAAQBAJ&q=hardware-based+truemotion+duck&pg=PA34|title=An Introduction to Digital Media|last=Feldman|first=Tony|date=2003-09-02|publisher=Routledge|isbn=9781134734962|language=en}}</ref> This was the first version in the TrueMotion series of [[Proprietary software|proprietary]] [[Lossy compression|lossy]] [[video compression]] formats and [[video codec]]. This format compressed frame in either a 32-bit or 16-bit RGB [[color space]] with a [[FourCC]] of <code>DUCK</code> (or <code>TMOT</code> for a version of TrueMotion S that was licensed by Horizon Technologies<ref>{{cite web|url=http://forums.winamp.com/showthread.php?threadid=244421|title=Codecs - Winamp & Shoutcast Forums|website=forums.winamp.com|date=23 April 2006 |access-date=31 January 2019}}</ref>). It is usually put in an [[Audio Video Interleave|AVI]] [[Container format (digital)|container]]. The [[filename extension]] varies from game to game. Some leave it with <code>.avi</code>, other games use <code>.bin</code> or <code>.duc</code>. Gaming consoles which were licensed to use the codec include the [[Sega Saturn]],<ref name="GPro62"/> [[Sega 32X]],<ref name="GPro62"/> and [[3DO Interactive Multiplayer]].<ref>{{cite magazine|title=Gex Related to a Duck?|magazine=[[GamePro]]|issue=69 |publisher=[[International Data Group|IDG]]|date=April 1995|page=147}}</ref> [[Simon & Schuster]] first person games such as ''[[Star Trek: Borg]]'' also used the compression format. Some of the files can be played back with a video player that uses the [[libavcodec]] library, such as [[MPlayer]]. In 1995, Horizons Technology Inc. began shipping the TrueMotion-S Compressor software for Macintosh and MS Windows.<ref>{{cite web | url=http://www.thefreelibrary.com/Horizons+Technology+ships+the+Windows+version+of+its+TrueMotion-S+...-a017434566 | title=Horizons Technology ships the Windows version of its TrueMotion-S software-only video compressor; TrueMotion-S Compressor can be implemented without expensive desktop upgrades. | url-status=live |archive-url=https://web.archive.org/web/20121013090517/http://www.thefreelibrary.com/Horizons+Technology+ships+the+Windows+version+of+its+TrueMotion-S+...-a017434566 |archive-date=2012-10-13 | date=1995-10-26 | access-date=2009-10-24 }}</ref><ref>{{cite web | url=http://www.thefreelibrary.com/Horizons+Technology+signs+new+international+distributors+for...-a017098558 | title=Horizons Technology signs new international distributors for TrueMotion-S software-only video; new distributors to bring high-quality software-only video to Europe and Israel. | date=1995-06-21 | access-date=2009-10-24 | archive-date=2012-10-13 | archive-url=https://web.archive.org/web/20121013090530/http://www.thefreelibrary.com/Horizons+Technology+signs+new+international+distributors+for...-a017098558 | url-status=dead }}</ref> TrueMotion-S was originally developed by the Duck Corp. for applications such as the Sega game box. In 1996, the main competitors for TrueMotion S software codec were [[Cinepak]] and [[Indeo]] in games for first-generation CD-ROM based game consoles.<ref>{{cite web | url=http://www.synthetic-ap.com/qt/trumot.html | title=Horizon Technology's TrueMotion-S Codec | year=1996 | author=Robert Currier | access-date=2009-10-24 | url-status=dead | archive-url=https://web.archive.org/web/20081225135251/http://www.synthetic-ap.com/qt/trumot.html | archive-date=2008-12-25 }}</ref>
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