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OpenGL++
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==At the end== At the March 1998 ARB meeting, to everyone's surprise, SGI presented Fahrenheit, an entirely new project. The ARB notes from that meeting note "SGI felt it was critical to work together with Microsoft, which had not been moving in compatible directions, to be able to build value-added products in the Windows environment. Fahrenheit is a large step in that direction."<ref name=ARB/> OpenGL++ was abandoned. The project appears to have been a victim of SGI's shifting priorities through this period, changing directions in order to partner with larger companies. When these companies exited the 3D space to focus on other product niches, SGI was left as the only supporter of the project, exactly what they were trying to avoid. Eventually, the only other company with a 3D focus was Microsoft, and the [[Fahrenheit graphics API|Fahrenheit]] project started and ended shortly after the OpenGL++ efforts. Today, no such standardized scene graph exists, and SGI has all but exited the API world. SGI has released the earlier Open Inventor code into [[Open-source license|open source]], but the source to OGL++ was never completed to any satisfactory degree. No finalized specification exists and, as with OpenGL, the spec and idea behind such an open platform would have been what lent it its lasting value, not a single implementation of a scene graph idea.
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