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=== Industry crash and aftermath === {{See also|Video game crash of 1983}} As the American video game market became flooded with poor-quality cartridge games created by numerous companies attempting to enter the market, and overproduction of high-profile releases such as the [[Atari 2600]] adaptations of ''[[Pac-Man (Atari 2600 video game)|Pac-Man]]'' and ''[[E.T. the Extra-Terrestrial (Atari 2600)|E.T.]]'' grossly underperformed, the popularity of personal computers for education rose dramatically. In 1983, American consumer interest in console video games dwindled to historical lows, as interest in games on personal computers rose.<ref name="crash">{{cite web|url=http://www.thedoteaters.com/p3_stage6.php |title=Player 3 Stage 6: The Great Videogame Crash |quote="The third member of the deadly troika that lays the videogame industry low is the home computer boom currently in full swing by 1984 |access-date=August 16, 2006 |date=April 7, 1999 |archive-url=https://web.archive.org/web/20130105103715/http://www.thedoteaters.com/p3_stage6.php |archive-date=January 5, 2013}}</ref> The effects of the crash were largely limited to the console market, as established companies such as [[Atari]] posted record losses over subsequent years. Conversely, the home computer market boomed, as sales of low-cost color computers such as the [[Commodore 64]] rose to record highs and developers such as [[Electronic Arts]] benefited from increasing interest in the platform.<ref name="crash" />
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