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Photon mapping
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===Subsurface scattering=== [[Subsurface scattering]] is the effect evident when light enters a material and is scattered before being absorbed or reflected in a different direction. Subsurface scattering can accurately be modeled using photon mapping. This was the original way Jensen implemented it; however, the method becomes slow for highly scattering materials, and [[bidirectional surface scattering reflectance distribution function]]s (BSSRDFs) are more efficient in these situations.
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