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Plankalkül
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====Examples==== Zuse used a lot of examples from chess theory:<ref name="Bauer-Wössner_1972"/>{{rp|page=680}} {|cellpadding=5 style="border:1px solid #BBB; width:800px;" |- | <math>A1</math> | <math>S1 \cdot 3</math> | Coordinate of chess board (it has size 8x8 so 3 bits are just enough) |- | <math>A2</math> | <math>2 \times A1</math> | square of the board (for example L00, 00L denotes e2 in [[Algebraic notation (chess)|algebraic notation]]) |- | <math>A3</math> | <math>S1 \cdot 4</math> | piece (for example, 00L0 — white king) |- | <math>A4</math> | <math>(A2, A3)</math> | piece on a board (for example L00, 00L; 00L0 — white king on e2) |- | <math>A5</math> | <math>64 \times A3</math> | board (pieces positions, describes which piece each of 64 squares contains) |- | <math>A10</math> | <math>(A5, S0, S1 \cdot 4, A2)</math> | game state (<math>A5</math> — board, <math>S0</math> — player to move, <math>S1 \cdot 4</math> — possibility of [[castling]] (2 for white and 2 for black), <math>A2</math> — information about cell on which ''[[en passant]]'' move is possible |}
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