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Poser (software)
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==Library== Poser is packaged with ready-to-use 3D content that allows new users to get started without needing to purchase additional content. Items are stored in Poser's drag-and-drop-enabled Library and are organized by type and name, e.g. People/Ryan2. Users can save customized figures or objects into the Library in order to reuse those items at a later point in time. The Library also supports adding in additional "Runtimes" which are collections of content that legacy users have assembled from third party providers. The Library includes a configurable, keyword-based Search function that locates content in the Library or connected Runtimes. Content can also be added to the Library's Favorites for quick access. The Library is set up with categories that each include collections of similar content items: ;Character : Pre-rigged figures including anatomically accurate humans, mannikins, animals, insects, dinosaurs, cartoon characters, human anatomies such as skeletons, and musculature and mechanical figures such as vehicles. ;Pose : Animated and static poses for human and animals covering day-to-day activities, dancing, walking, standing, and sitting, as well as action and sport poses. ;Face : Includes full and partial facial expressions. ;Hair : Includes prop-based transparency-mapped hairpieces, dynamic hairpieces, and hair props such as mustaches or sideburns. ;Hand : Hand poses of various types such as action poses and gestures, signals, counting, and [[American Sign Language]]. ;Props : Includes primitives such as spheres and cylinders, clothing items grouped by character, scene props, furniture, rooms, vehicles, plants, and cartoon elements. ;Lights : Includes animated or static pre-set lights consisting of spotlights, infinite lights, point lights, diffuse [[Image-based lighting|IBL]] lights. ;Cameras : Includes animated or static cameras. ;Materials : Includes simple and complex node-based materials. ;Scenes : Full Poser scenes including a Factory, Crime Scene Lab, and a modern Apartment.
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