Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Process calculus
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Communication === Interaction can be (but isn't always) a ''directed'' flow of information. That is, input and output can be distinguished as dual interaction primitives. Process calculi that make such distinctions typically define an input operator (''e.g.'' <math>x(v)</math>) and an output operator (''e.g.'' <math>x\langle y\rangle</math>), both of which name an interaction point (here <math>\mathit{x}</math>) that is used to synchronise with a dual interaction primitive. Should information be exchanged, it will flow from the outputting to the inputting process. The output primitive will specify the data to be sent. In <math>x\langle y\rangle</math>, this data is <math>y</math>. Similarly, if an input expects to receive data, one or more [[bound variables]] will act as place-holders to be substituted by data, when it arrives. In <math>x(v)</math>, <math>v</math> plays that role. The choice of the kind of data that can be exchanged in an interaction is one of the key features that distinguishes different process calculi.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)